GAMIFICATION IN ENGLISH LANGUAGE TEACHING: ENHANCING STUDENT MOTIVATION AND COMMUNICATIVE COMPETENCE IN HIGHER EDUCATION

Gamification has become one of the most innovative and effective approaches in modern English language teaching. The integration of game elements into educational environments increases learner motivation, engagement, and communicative interaction. This article examines the pedagogical impact of gamification on English language teaching in higher education institutions. The study analyzes the use of digital platforms, interactive applications, and game-based activities that support vocabulary acquisition, speaking development, collaborative learning, and learner autonomy. Particular attention is given to the role of gamification in improving communicative competence among university students. The findings indicate that gamified learning environments positively influence students’ academic performance, participation, and motivation when integrated within appropriate pedagogical frameworks.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-05-14
DOI
https://doi.org/10.5281/zenodo.20178874
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMIFICATION IN ENGLISH LANGUAGE TEACHING: ENHANCING STUDENT MOTIVATION AND COMMUNICATIVE COMPETENCE IN HIGHER EDUCATION

Ashurova Nigina Alimdjanovna
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFICATION IN ENGLISH LANGUAGE TEACHING: ENHANCING STUDENT MOTIVATION AND COMMUNICATIVE COMPETENCE IN HIGHER EDUCATION

Ashurova Nigina Alimdjanovna
article en

Abstract

Gamification has become one of the most innovative and effective approaches in modern English language teaching. The integration of game elements into educational environments increases learner motivation, engagement, and communicative interaction. This article examines the pedagogical impact of gamification on English language teaching in higher education institutions. The study analyzes the use of digital platforms, interactive applications, and game-based activities that support vocabulary acquisition, speaking development, collaborative learning, and learner autonomy. Particular attention is given to the role of gamification in improving communicative competence among university students. The findings indicate that gamified learning environments positively influence students’ academic performance, participation, and motivation when integrated within appropriate pedagogical frameworks.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 2%
Educational Games and Gamification
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