StayStill: a large‐scale 3D idle animation dataset

Abstract Idle animations are essential for virtual characters, as they convey realistic behaviour during inactive states. While automatic animation generation has been widely studied, limited attention has been given to idle motion due to the absence of dedicated training datasets. We introduce StayStill, a large‐scale dataset of 3D idle animations comprising diverse motion types from 50 subjects, totalling approximately 6 hours of data. We also propose an evaluation protocol for both numerical and user‐based metrics as a first step towards a standardised evaluation process for future systems. To facilitate future research, we publicly release StayStill along with the evaluation code and a pre‐trained baseline model that generates idle animations via transition concatenation. We believe that these contributions will enable future research on idle motion generation.

Authors

Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2026-10-06
DOI
https://doi.org/10.1111/cgf.70571
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

StayStill: a large‐scale 3D idle animation dataset

Taras Kucherenko, Eneko Atxa Landa, Elena Lazkano, Igor Rodriguez
Computer Graphics Forum
Human Motion and Animation
article

StayStill: a large‐scale 3D idle animation dataset

Taras Kucherenko, Eneko Atxa Landa, Elena Lazkano, Igor Rodriguez
article en

Abstract

Abstract Idle animations are essential for virtual characters, as they convey realistic behaviour during inactive states. While automatic animation generation has been widely studied, limited attention has been given to idle motion due to the absence of dedicated training datasets. We introduce StayStill, a large‐scale dataset of 3D idle animations comprising diverse motion types from 50 subjects, totalling approximately 6 hours of data. We also propose an evaluation protocol for both numerical and user‐based metrics as a first step towards a standardised evaluation process for future systems. To facilitate future research, we publicly release StayStill along with the evaluation code and a pre‐trained baseline model that generates idle animations via transition concatenation. We believe that these contributions will enable future research on idle motion generation.

Computer Graphics Forum
University of the Basque Country (ES), Stockholm University of the Arts (SE)
Openalex Percentile: Top 69%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.