Effects of video game practice on visual and visuocognitive functions

CLINICAL RELEVANCE: Video game-based visual stimulation may influence visual attention, oculomotor control, and perceptual processing, which are clinically relevant functions in optometric assessment and vision rehabilitation. BACKGROUND: The aim of this review is to quantitatively evaluate the effects of video-game practice on visual function, both in comparative (video-game players vs. non-players) and pre-post intervention designs, and to explore potential moderators such as age, type of game, and study design. METHODS: Searches were conducted in PubMed, Web of Science, SciELO, and Google Scholar (January 2000-June 2025). Eligible studies included cross-sectional, quasi-experimental, and randomised/controlled pre-post designs reporting quantitative visual outcomes. Standardised mean differences (Hedges g) were calculated. Study quality was assessed using the Newcastle-Ottawa Scale, Joanna Briggs Institute checklist, and Cochrane Risk of Bias 2.0 tool. RESULTS: values confirmed the robustness of findings. Methodological quality was high or moderate in 96% of studies, with low risk of systematic bias. CONCLUSIONS: Video-game practice is associated with consistent and large improvements in visual, attentional, and oculomotor performance, supporting experience-dependent visual plasticity. These findings reinforce the translational potential of gaming-based paradigms and may contribute to the development of clinically applicable tools for visual rehabilitation.

Authors

Institutions

Publication Details

Journal
Clinical and Experimental Optometry
Published
2026-05-12
DOI
https://doi.org/10.1080/08164622.2026.2669524
Primary Topic
Cognitive Abilities and Testing
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effects of video game practice on visual and visuocognitive functions

María C Martínez-Hergueta, Mario Cantó-Cerdán
Clinical and Experimental Optometry
Cognitive Abilities and Testing
article

Effects of video game practice on visual and visuocognitive functions

María C Martínez-Hergueta, Mario Cantó-Cerdán
article en

Abstract

CLINICAL RELEVANCE: Video game-based visual stimulation may influence visual attention, oculomotor control, and perceptual processing, which are clinically relevant functions in optometric assessment and vision rehabilitation. BACKGROUND: The aim of this review is to quantitatively evaluate the effects of video-game practice on visual function, both in comparative (video-game players vs. non-players) and pre-post intervention designs, and to explore potential moderators such as age, type of game, and study design. METHODS: Searches were conducted in PubMed, Web of Science, SciELO, and Google Scholar (January 2000-June 2025). Eligible studies included cross-sectional, quasi-experimental, and randomised/controlled pre-post designs reporting quantitative visual outcomes. Standardised mean differences (Hedges g) were calculated. Study quality was assessed using the Newcastle-Ottawa Scale, Joanna Briggs Institute checklist, and Cochrane Risk of Bias 2.0 tool. RESULTS: values confirmed the robustness of findings. Methodological quality was high or moderate in 96% of studies, with low risk of systematic bias. CONCLUSIONS: Video-game practice is associated with consistent and large improvements in visual, attentional, and oculomotor performance, supporting experience-dependent visual plasticity. These findings reinforce the translational potential of gaming-based paradigms and may contribute to the development of clinically applicable tools for visual rehabilitation.

Clinical and Experimental Optometry
Hospital General de Elda (ES)
Reduced inequalities
Openalex Percentile: Top 4%
Cognitive Abilities and Testing
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.