Effects of video game practice on visual and visuocognitive functions
CLINICAL RELEVANCE: Video game-based visual stimulation may influence visual attention, oculomotor control, and perceptual processing, which are clinically relevant functions in optometric assessment and vision rehabilitation. BACKGROUND: The aim of this review is to quantitatively evaluate the effects of video-game practice on visual function, both in comparative (video-game players vs. non-players) and pre-post intervention designs, and to explore potential moderators such as age, type of game, and study design. METHODS: Searches were conducted in PubMed, Web of Science, SciELO, and Google Scholar (January 2000-June 2025). Eligible studies included cross-sectional, quasi-experimental, and randomised/controlled pre-post designs reporting quantitative visual outcomes. Standardised mean differences (Hedges g) were calculated. Study quality was assessed using the Newcastle-Ottawa Scale, Joanna Briggs Institute checklist, and Cochrane Risk of Bias 2.0 tool. RESULTS: values confirmed the robustness of findings. Methodological quality was high or moderate in 96% of studies, with low risk of systematic bias. CONCLUSIONS: Video-game practice is associated with consistent and large improvements in visual, attentional, and oculomotor performance, supporting experience-dependent visual plasticity. These findings reinforce the translational potential of gaming-based paradigms and may contribute to the development of clinically applicable tools for visual rehabilitation.
Authors
- María C Martínez-Hergueta (ORCID: https://orcid.org/0000-0002-6817-6569)
- Mario Cantó-Cerdán (ORCID: https://orcid.org/0000-0003-0992-0877)
Institutions
- Hospital General de Elda (ES)
Publication Details
- Journal
- Clinical and Experimental Optometry
- Published
- 2026-05-12
- DOI
- https://doi.org/10.1080/08164622.2026.2669524
- Primary Topic
- Cognitive Abilities and Testing
- Type
- article
- Field-Weighted Citation Impact
- 0.00