Mending the Broken World, Rebuilding the Community—On Positive Biopolitics in Digital Games

This article aims to problematize two major paradigms of positive biopolitics in digital games. The study uses biopolitical analysis tools developed within and without game studies, to explore the positive pole of biopolitics, often neglected by critically oriented game studies. The article presents short case studies of simulation strategy games Terra Nil and The Wandering Village that thematically reference positive forms of governance: rebuilding the community, mending the world after catastrophes, and achieving a social, economic, or ecological utopia. Within these games, I searched for representations of positive biopolitics, understood as good community-oriented governance over life. The analyses broaden the understanding of the biopolitical aspects of environmental governmentality in digital games and provide explanations of two modes of realizing the philosophy of care in ecogames.

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Publication Details

Journal
Games and Culture
Published
2026-05-11
DOI
https://doi.org/10.1177/15554120261448889
Primary Topic
Posthumanist Ethics and Activism
Type
article
Field-Weighted Citation Impact
0.00

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article

Mending the Broken World, Rebuilding the Community—On Positive Biopolitics in Digital Games

Michał Kłosiński
Games and Culture
Posthumanist Ethics and Activism
article

Mending the Broken World, Rebuilding the Community—On Positive Biopolitics in Digital Games

Michał Kłosiński
article en

Abstract

This article aims to problematize two major paradigms of positive biopolitics in digital games. The study uses biopolitical analysis tools developed within and without game studies, to explore the positive pole of biopolitics, often neglected by critically oriented game studies. The article presents short case studies of simulation strategy games Terra Nil and The Wandering Village that thematically reference positive forms of governance: rebuilding the community, mending the world after catastrophes, and achieving a social, economic, or ecological utopia. Within these games, I searched for representations of positive biopolitics, understood as good community-oriented governance over life. The analyses broaden the understanding of the biopolitical aspects of environmental governmentality in digital games and provide explanations of two modes of realizing the philosophy of care in ecogames.

Games and Culture
Akademia Śląska (PL), University of Silesia in Katowice (PL)
Narodowe Centrum Nauki
Openalex Percentile: Top 3%
Posthumanist Ethics and Activism
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