Insights for conservation from the Ecological Knowledge Games project

Environmental conservation research requires robust methods for collecting large-scale behavioral data and engaging diverse stakeholders in decision-making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data collection. We explored two existing knowledge games created by ecologists for the project: Power Up!, which collected over 57,000 player decisions on energy-biodiversity trade-offs, and RESTORE, focused on ecosystem restoration scenarios. Building on these examples, EcoKnowGames integrates game development with ecological modeling to establish pathways from player decision-making data to predictive socioecological models. We developed EcoKnowGames open-source game builder tool in partnership with an established game studio, which allowed researchers to create custom knowledge games without extensive technical expertise. EcoKnowGames addresses key challenges in game-based research, including privacy protection, participant consent, community engagement, and policy applications. This novel approach contributes to conservation research by providing empirically tested tools for integrating human behavior data into socioecological models and offers a complementary approach to traditional stakeholder engagement methods in decision-making processes.

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Publication Details

Journal
Conservation Biology
Published
2026-05-10
DOI
https://doi.org/10.1111/cobi.70308
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Insights for conservation from the Ecological Knowledge Games project

Nils Bunnefeld, Yuan Pan, A. Bradley Duthie, Daksha Patel et al.
Conservation Biology
Educational Games and Gamification
article

Insights for conservation from the Ecological Knowledge Games project

Nils Bunnefeld, Yuan Pan, A. Bradley Duthie, Daksha Patel, Isabel Jones
article en

Abstract

Environmental conservation research requires robust methods for collecting large-scale behavioral data and engaging diverse stakeholders in decision-making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data collection. We explored two existing knowledge games created by ecologists for the project: Power Up!, which collected over 57,000 player decisions on energy-biodiversity trade-offs, and RESTORE, focused on ecosystem restoration scenarios. Building on these examples, EcoKnowGames integrates game development with ecological modeling to establish pathways from player decision-making data to predictive socioecological models. We developed EcoKnowGames open-source game builder tool in partnership with an established game studio, which allowed researchers to create custom knowledge games without extensive technical expertise. EcoKnowGames addresses key challenges in game-based research, including privacy protection, participant consent, community engagement, and policy applications. This novel approach contributes to conservation research by providing empirically tested tools for integrating human behavior data into socioecological models and offers a complementary approach to traditional stakeholder engagement methods in decision-making processes.

Conservation Biology
University of Stirling (GB), King's College London (GB), Northumbria University (GB), King's College School (GB)
UK Research and Innovation
Openalex Percentile: Top 3%
Educational Games and Gamification
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