Can magic be used as pedagogy? Investigating its impact on imagination and creativity in digital game design curricula

This study explores how learning magic performance influences imagination and creativity in a digital game design curriculum. Thirty-two university students were randomly assigned to an experimental group (magic-based instruction) or a control group (traditional instruction), with scale survey and EEG assessments conducted before and after the intervention. Results showed that the magic group had significantly higher theta (θ) and beta (β) activity in brain regions linked to creative thinking and visual construction. In contrast, traditional instruction improved structured knowledge but was less effective in enhancing improvisational imagination. Findings support using magic performance as an innovative, neuroscience-informed strategy in game design education.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2026-05-09
DOI
https://doi.org/10.1057/s41599-026-07455-x
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
0.00

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article

Can magic be used as pedagogy? Investigating its impact on imagination and creativity in digital game design curricula

Yung-Hsun Cheng
Humanities and Social Sciences Communications
Creativity in Education and Neuroscience
article

Can magic be used as pedagogy? Investigating its impact on imagination and creativity in digital game design curricula

Yung-Hsun Cheng
article en

Abstract

This study explores how learning magic performance influences imagination and creativity in a digital game design curriculum. Thirty-two university students were randomly assigned to an experimental group (magic-based instruction) or a control group (traditional instruction), with scale survey and EEG assessments conducted before and after the intervention. Results showed that the magic group had significantly higher theta (θ) and beta (β) activity in brain regions linked to creative thinking and visual construction. In contrast, traditional instruction improved structured knowledge but was less effective in enhancing improvisational imagination. Findings support using magic performance as an innovative, neuroscience-informed strategy in game design education.

Humanities and Social Sciences Communications
Chienkuo Technology University (TW)
National Science and Technology Council
Quality Education
Openalex Percentile: Top 4%
Creativity in Education and Neuroscience
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