Reinforcement Learning for Constraint Satisfaction Game Agents
This work explores reinforcement learning for constraint satisfaction game environments, progressing from tabular Q-learning and DQN experiments to an adversarial PPO-based Wumpus agent. The system transforms the traditional static Wumpus into an adaptive RL-driven adversary capable of learning pursuit behaviour through scent-memory tracking and reward shaping. The project includes a full-stack deployment using FastAPI, React, Firebase, and Gymnasium-compatible training environments.
Authors
- Gagan Venkat
- Amritesh Praveen
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-05-08
- DOI
- https://doi.org/10.5281/zenodo.20076629
- Primary Topic
- Reinforcement Learning in Robotics
- Type
- article
- Field-Weighted Citation Impact
- 0.00