ABSTRACT NUMBER: ESOC2026A1946 VIRTUAL REALITY APPLIED TO POST-STROKE REHABILITATION: DESIGN AND DEVELOPMENT OF THE NEUROREHAB VR SOFTWARE

Abstract Background and aims To describe the design and development of NeuroRehab VR, a fully immersive, specific and gamified virtual reality (VR) software aimed at improving the quality of life and reducing disability in post-stroke patients. Methods The project was structured into three phases (preproduction, production, and postproduction) following SCRUM methodology. Periodic focus groups and testing sessions were conducted every one to two months with patients in the subacute phase of stroke. During the preproduction phase, core design concepts were defined, establishing three virtual environments (home, nature, and science fiction) and five types of activities targeting upper limb rehabilitation: fine motor skills, gross motor skills, balance, rhythmic movements, and movement speed. Personalization features and adaptive progression elements were also incorporated. Results NeuroRehab VR integrates fully immersive virtual reality, advanced hand tracking technology, and adaptive gamification systems that automatically adjust task difficulty based on patient performance. During the production phase, these components were consolidated into a functional prototype. In the postproduction phase, minor technical issues and usability aspects were refined to improve activity responsiveness and optimize user experience for both patients and clinicians. Conclusions NeuroRehab VR is a promising tool for integration into post-stroke rehabilitation programs and is currently being evaluated in a clinical trial. In addition, this public–private, multidisciplinary collaboration model has proven to be an effective framework for developing technologically driven solutions applicable to clinical rehabilitation settings. Conflict of interest Dr. Laura Amaya Pascasio will deliver the oral presentation of this work.

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Publication Details

Journal
European Stroke Journal
Published
2026-05-01
DOI
https://doi.org/10.1093/esj/aakag023.1687
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
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ABSTRACT NUMBER: ESOC2026A1946 VIRTUAL REALITY APPLIED TO POST-STROKE REHABILITATION: DESIGN AND DEVELOPMENT OF THE NEUROREHAB VR SOFTWARE

Andrea Rodríguez-Solana, PATRICIA MARTÍNEZ SÁNCHEZ, Antonio Rodríguez, Manuel Fernández et al.
European Stroke Journal
Stroke Rehabilitation and Recovery
article

ABSTRACT NUMBER: ESOC2026A1946 VIRTUAL REALITY APPLIED TO POST-STROKE REHABILITATION: DESIGN AND DEVELOPMENT OF THE NEUROREHAB VR SOFTWARE

Andrea Rodríguez-Solana, PATRICIA MARTÍNEZ SÁNCHEZ, Antonio Rodríguez, Manuel Fernández, Sofía Carrilho-Candeias, Andrea Orellana-Jaen, Belén Castro-Ropero, Máriam Ramos-Teodoro, Mercedes Gil-Rodríguez, Marta Rodríguez-Camacho, Laura Del Olmo-Iruela, Laura Amaya-Pascasio, Villegas Rodriguez Inmaculada, Alberto Soriano-Maldonado, Alba Hernández-Martínez, Francisco J Amaro-Gahete, Irene Pérez-Ortega
article en

Abstract

Abstract Background and aims To describe the design and development of NeuroRehab VR, a fully immersive, specific and gamified virtual reality (VR) software aimed at improving the quality of life and reducing disability in post-stroke patients. Methods The project was structured into three phases (preproduction, production, and postproduction) following SCRUM methodology. Periodic focus groups and testing sessions were conducted every one to two months with patients in the subacute phase of stroke. During the preproduction phase, core design concepts were defined, establishing three virtual environments (home, nature, and science fiction) and five types of activities targeting upper limb rehabilitation: fine motor skills, gross motor skills, balance, rhythmic movements, and movement speed. Personalization features and adaptive progression elements were also incorporated. Results NeuroRehab VR integrates fully immersive virtual reality, advanced hand tracking technology, and adaptive gamification systems that automatically adjust task difficulty based on patient performance. During the production phase, these components were consolidated into a functional prototype. In the postproduction phase, minor technical issues and usability aspects were refined to improve activity responsiveness and optimize user experience for both patients and clinicians. Conclusions NeuroRehab VR is a promising tool for integration into post-stroke rehabilitation programs and is currently being evaluated in a clinical trial. In addition, this public–private, multidisciplinary collaboration model has proven to be an effective framework for developing technologically driven solutions applicable to clinical rehabilitation settings. Conflict of interest Dr. Laura Amaya Pascasio will deliver the oral presentation of this work.

European Stroke JournalVol. 11(Supplement_1)
Universidad de Granada (ES), Spanish Biomedical Research Centre in Physiopathology of Obesity and Nutrition (ES), Centro de Investigación y Desarrollo (ES), Instituto de Investigación Biosanitaria de Granada (ES), Hospital Universitario Virgen de las Nieves (ES), Complejo Hospitalario Torrecárdenas (ES), University of Almería (ES)
Openalex Percentile: Top 11%
Stroke Rehabilitation and Recovery
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