Interactive, AI-generated climate fiction materials: A case study using the 4A framework

This design-based exploratory case study examines the potential of interactive, AI-generated climate fiction (cli-fi) materials to support English-language learners at a Sino-British university. Cli-fi is a relatively new genre which engages and educates young adults on environmental sustainability. AI tools were employed to streamline the creation of story outlines and multimedia components, providing immersive content to engage the student experience. Built using H5P (HTML5 protocol), the materials integrate interactive storytelling with embedded comprehension tasks. To ensure the quality and effectiveness of these digital materials, we apply the 4A framework ( Rice & Ortiz, 2021 ) to assess how well the materials promote accessibility, active engagement, advocacy for inclusion, and accountability. The goal is to gain insights into using interactive stories and AI in language education, offering innovative approaches to materials design, while simultaneously promoting language learning and educating students on the sustainable issues our planet is facing. This article was published open access under a CC BY licence: https://creativecommons.org/licenses/by/4.0/ .

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Publication Details

Journal
Developing Academic Practice
Published
2026-04-29
DOI
https://doi.org/10.3828/dap.2026.10
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive, AI-generated climate fiction materials: A case study using the 4A framework

Charlotte Briggs, Sam Gerard Doran
Developing Academic Practice
Digital Storytelling and Education
article

Interactive, AI-generated climate fiction materials: A case study using the 4A framework

Charlotte Briggs, Sam Gerard Doran
article en

Abstract

This design-based exploratory case study examines the potential of interactive, AI-generated climate fiction (cli-fi) materials to support English-language learners at a Sino-British university. Cli-fi is a relatively new genre which engages and educates young adults on environmental sustainability. AI tools were employed to streamline the creation of story outlines and multimedia components, providing immersive content to engage the student experience. Built using H5P (HTML5 protocol), the materials integrate interactive storytelling with embedded comprehension tasks. To ensure the quality and effectiveness of these digital materials, we apply the 4A framework ( Rice & Ortiz, 2021 ) to assess how well the materials promote accessibility, active engagement, advocacy for inclusion, and accountability. The goal is to gain insights into using interactive stories and AI in language education, offering innovative approaches to materials design, while simultaneously promoting language learning and educating students on the sustainable issues our planet is facing. This article was published open access under a CC BY licence: https://creativecommons.org/licenses/by/4.0/ .

Developing Academic PracticeVol. 2026(Special)
Xi’an Jiaotong-Liverpool University (CN)
Openalex Percentile: Top 6%
Digital Storytelling and Education
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