Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences. Participants reported vocabulary gains, deeper cultural understanding, and sustained intrinsic motivation. They employed strategies such as scene replay, subtitle use, and external resources. EEG trends indicated comparable working memory engagement across gameplay and reading, with occipital alpha patterns tentatively suggesting heightened strategic processing during second language (L2) gameplay; these neural findings are exploratory due to a small sample size and fixed task order. Findings highlight the potential of immersive games to complement traditional instruction and offer preliminary neurocognitive insights into L2 engagement.

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Publication Details

Journal
Future in Educational Research
Published
2026-05-02
DOI
https://doi.org/10.1002/fer3.70044
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
0.00
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article

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

Yina Patterson, ShuPei Wang, Maren Wenger
Future in Educational Research
Visual and Cognitive Learning Processes
article

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

Yina Patterson, ShuPei Wang, Maren Wenger
article en

Abstract

ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences. Participants reported vocabulary gains, deeper cultural understanding, and sustained intrinsic motivation. They employed strategies such as scene replay, subtitle use, and external resources. EEG trends indicated comparable working memory engagement across gameplay and reading, with occipital alpha patterns tentatively suggesting heightened strategic processing during second language (L2) gameplay; these neural findings are exploratory due to a small sample size and fixed task order. Findings highlight the potential of immersive games to complement traditional instruction and offer preliminary neurocognitive insights into L2 engagement.

Future in Educational Research
Brigham Young University (US)
Quality Education
Openalex Percentile: Top 6%
Visual and Cognitive Learning Processes
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