Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

As extended reality (XR) technologies rapidly become as ubiquitous as today’s mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-05-01
DOI
https://doi.org/10.1145/3803538
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

M U Kim, Ken Pfeuffer, Sang Ho Yoon, Jinwook Kim
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Gaze Tracking and Assistive Technology
article

Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

M U Kim, Ken Pfeuffer, Sang Ho Yoon, Jinwook Kim
article en

Abstract

As extended reality (XR) technologies rapidly become as ubiquitous as today’s mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(2)
Korea Advanced Institute of Science and Technology (KR), Aarhus University (DK), Kootenay Association for Science & Technology (CA), Electronics Research Institute (EG)
Openalex Percentile: Top 7%
Gaze Tracking and Assistive Technology
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Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality — M U Kim, Ken Pfeuffer, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2026) | TGRS Research Map | TGRS