Research on a Refined Decision-Making Method for the Multimodal Fuzzy Design Intent of Complex Products Based on Noncooperative–Cooperative Game Serialization

Refined decision-making of the design intent is a key factor affecting the iterative design of complex equipment products. While current research on design intent decision-making generally emphasizes methodological innovation, it often neglects the individualized and fuzzy expressive characteristics of cognitive agents, as well as the actual status of the research object. This oversight leads to uncertainty in both design intent and design outcomes. To address these issues, in this paper, a refined decision-making method for the multimodal fuzzy design intent of complex products based on noncooperative–cooperative game serialization is proposed. First, through scenario analysis, the fuzzy design intent evaluation process of different cognitive agents is transformed into a cooperative game model based on a fuzzy network, achieving a preliminary assessment of design intent. On this basis, a noncooperative game-based refined matching and decision-making model for design intent across different dimensions is constructed, thereby completing the final design intent decision-making for a specific product model. Finally, the proposed method is applied to the design intent decision-making process of a CKA6180 CNC machine tool, yielding the conclusion that the two design intents of “good protective performance” and “grand appearance” should be prioritized, thereby verifying the practicality and effectiveness of the method. The analysis of the results reveals the following: ① The application of scenario analysis theory enables a more comprehensive and precise characterization of the design intents of different cognitive agents; ② The construction of a model combining a fuzzy network with a cooperative game facilitates a more complete representation and evaluation of multimodal fuzzy design intent data; ③ The integration of a refined design concept with a noncooperative game model leads to more definitive design intent decision outcomes, thereby reducing the “disturbance” of experience dependence in the early design phase and consequently enhancing subsequent design satisfaction.

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Publication Details

Journal
Symmetry
Published
2026-04-30
DOI
https://doi.org/10.3390/sym18050772
Primary Topic
Design Education and Practice
Type
article
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article

Research on a Refined Decision-Making Method for the Multimodal Fuzzy Design Intent of Complex Products Based on Noncooperative–Cooperative Game Serialization

Qinghua Shi, Junxi Liu, Le Pu, Mingyuan Liu et al.
Symmetry
Design Education and Practice
article

Research on a Refined Decision-Making Method for the Multimodal Fuzzy Design Intent of Complex Products Based on Noncooperative–Cooperative Game Serialization

Qinghua Shi, Junxi Liu, Le Pu, Mingyuan Liu, Kai Qiu
article en

Abstract

Refined decision-making of the design intent is a key factor affecting the iterative design of complex equipment products. While current research on design intent decision-making generally emphasizes methodological innovation, it often neglects the individualized and fuzzy expressive characteristics of cognitive agents, as well as the actual status of the research object. This oversight leads to uncertainty in both design intent and design outcomes. To address these issues, in this paper, a refined decision-making method for the multimodal fuzzy design intent of complex products based on noncooperative–cooperative game serialization is proposed. First, through scenario analysis, the fuzzy design intent evaluation process of different cognitive agents is transformed into a cooperative game model based on a fuzzy network, achieving a preliminary assessment of design intent. On this basis, a noncooperative game-based refined matching and decision-making model for design intent across different dimensions is constructed, thereby completing the final design intent decision-making for a specific product model. Finally, the proposed method is applied to the design intent decision-making process of a CKA6180 CNC machine tool, yielding the conclusion that the two design intents of “good protective performance” and “grand appearance” should be prioritized, thereby verifying the practicality and effectiveness of the method. The analysis of the results reveals the following: ① The application of scenario analysis theory enables a more comprehensive and precise characterization of the design intents of different cognitive agents; ② The construction of a model combining a fuzzy network with a cooperative game facilitates a more complete representation and evaluation of multimodal fuzzy design intent data; ③ The integration of a refined design concept with a noncooperative game model leads to more definitive design intent decision outcomes, thereby reducing the “disturbance” of experience dependence in the early design phase and consequently enhancing subsequent design satisfaction.

SymmetryVol. 18(5)
Lanzhou University of Technology (CN), Gansu Academy of Sciences (CN)
Openalex Percentile: Top 11%
Design Education and Practice
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