Terrain Synthesis and Authoring based on Iso‐Contours

Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography. Our method departs from traditional grid‐based elevation models by generating contours through an inward Open Eden Growth simulation, followed by marching‐triangles reconstruction into a Triangulated Irregular Network. This contour framework supports direct editing such as warping, slope modulation, and smoothing, while allowing reconstruction of a standard elevation map for downstream processing, including erosion and amplification. The approach enables the creation of diverse, realistic terrains from minimal user input and offers simple yet powerful control for designers.

Authors

Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2026-04-30
DOI
https://doi.org/10.1111/cgf.70389
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Terrain Synthesis and Authoring based on Iso‐Contours

H. Schott, A. Peytavie, E. Guérin, B. Huftier et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Terrain Synthesis and Authoring based on Iso‐Contours

H. Schott, A. Peytavie, E. Guérin, B. Huftier, O. Argudo, E. Galin
article en

Abstract

Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography. Our method departs from traditional grid‐based elevation models by generating contours through an inward Open Eden Growth simulation, followed by marching‐triangles reconstruction into a Triangulated Irregular Network. This contour framework supports direct editing such as warping, slope modulation, and smoothing, while allowing reconstruction of a standard elevation map for downstream processing, including erosion and amplification. The approach enables the creation of diverse, realistic terrains from minimal user input and offers simple yet powerful control for designers.

Computer Graphics Forum
Université Claude Bernard Lyon 1 (FR), Centre National de la Recherche Scientifique (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR), Institut National des Sciences Appliquées de Lyon (FR), Universitat Politècnica de Catalunya (ES)
Agence Nationale de la Recherche, European Regional Development Fund, Agencia Estatal de Investigación
Sustainable cities and communities
Openalex Percentile: Top 7%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Terrain Synthesis and Authoring based on Iso‐Contours — H. Schott, A. Peytavie, et al. · Computer Graphics Forum (2026) | TGRS Research Map | TGRS