Terrain Synthesis and Authoring based on Iso‐Contours
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography. Our method departs from traditional grid‐based elevation models by generating contours through an inward Open Eden Growth simulation, followed by marching‐triangles reconstruction into a Triangulated Irregular Network. This contour framework supports direct editing such as warping, slope modulation, and smoothing, while allowing reconstruction of a standard elevation map for downstream processing, including erosion and amplification. The approach enables the creation of diverse, realistic terrains from minimal user input and offers simple yet powerful control for designers.
Authors
- H. Schott (ORCID: https://orcid.org/0000-0003-1281-977X)
- A. Peytavie (ORCID: https://orcid.org/0000-0002-6994-9164)
- E. Guérin (ORCID: https://orcid.org/0000-0002-2189-2728)
- B. Huftier (ORCID: https://orcid.org/0009-0002-4726-9392)
- O. Argudo (ORCID: https://orcid.org/0000-0003-3943-1839)
- E. Galin (ORCID: https://orcid.org/0000-0002-5946-4112)
Institutions
- Université Claude Bernard Lyon 1 (FR)
- Centre National de la Recherche Scientifique (FR)
- Laboratoire d'Informatique en Images et Systèmes d'Information (FR)
- Institut National des Sciences Appliquées de Lyon (FR)
- Universitat Politècnica de Catalunya (ES)
Publication Details
- Journal
- Computer Graphics Forum
- Published
- 2026-04-30
- DOI
- https://doi.org/10.1111/cgf.70389
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Agence Nationale de la Recherche
- European Regional Development Fund
- Agencia Estatal de Investigación