Empirical Validation of Fitts’ Law in Virtual Reality: Modeling, Prediction, and Modality Comparison

Fitts’ law is a foundational model for predicting pointing performance and has been increasingly explored in immersive virtual reality (VR) environments. This paper presents a controlled experimental framework for deriving modality-specific Fitts’ law models in VR and evaluating their predictive transfer to applied interaction tasks. The framework comprises two scenarios. The first replicates a standardized ISO 9241 pointing task in a 3D virtual environment to derive predictive movement time models by systematically varying target distance (20–50 cm), target size (2.5–5 cm), and spatial configuration (0∘, 45∘, 90∘, 135∘). The second simulates an applied warehouse-inspired task involving tool sorting and structured placement actions to evaluate the generalizability of the derived models in more ecologically valid VR interactions. Thirty-two participants completed all tasks using the Meta Quest 3 headset and two interaction modalities: a handheld controller and hand tracking with gesture recognition. Results show that Fitts’ law remains a strong predictor of movement time for 3D pointing in VR, with high linear fits for both the controller (R2=0.9615) and hand tracking (R2=0.9668). However, models derived from standardized pointing tasks showed limited transferability to applied object-manipulation scenarios, producing prediction errors of approximately 27–35% and systematically underestimating movement times. Additionally, both objective metrics and subjective evaluations indicated that controller-based interaction outperformed hand tracking in efficiency, accuracy, perceived workload, and usability. These findings highlight both the robustness and limitations of Fitts-based performance modeling in realistic VR interaction contexts.

Authors

Institutions

Publication Details

Journal
Multimodal Technologies and Interaction
Published
2026-05-01
DOI
https://doi.org/10.3390/mti10050049
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Empirical Validation of Fitts’ Law in Virtual Reality: Modeling, Prediction, and Modality Comparison

Luka Batistić, Nikolina Rodin, Dario Ogrizović, Sandi Ljubić
Multimodal Technologies and Interaction
Interactive and Immersive Displays
article

Empirical Validation of Fitts’ Law in Virtual Reality: Modeling, Prediction, and Modality Comparison

Luka Batistić, Nikolina Rodin, Dario Ogrizović, Sandi Ljubić
article en

Abstract

Fitts’ law is a foundational model for predicting pointing performance and has been increasingly explored in immersive virtual reality (VR) environments. This paper presents a controlled experimental framework for deriving modality-specific Fitts’ law models in VR and evaluating their predictive transfer to applied interaction tasks. The framework comprises two scenarios. The first replicates a standardized ISO 9241 pointing task in a 3D virtual environment to derive predictive movement time models by systematically varying target distance (20–50 cm), target size (2.5–5 cm), and spatial configuration (0∘, 45∘, 90∘, 135∘). The second simulates an applied warehouse-inspired task involving tool sorting and structured placement actions to evaluate the generalizability of the derived models in more ecologically valid VR interactions. Thirty-two participants completed all tasks using the Meta Quest 3 headset and two interaction modalities: a handheld controller and hand tracking with gesture recognition. Results show that Fitts’ law remains a strong predictor of movement time for 3D pointing in VR, with high linear fits for both the controller (R2=0.9615) and hand tracking (R2=0.9668). However, models derived from standardized pointing tasks showed limited transferability to applied object-manipulation scenarios, producing prediction errors of approximately 27–35% and systematically underestimating movement times. Additionally, both objective metrics and subjective evaluations indicated that controller-based interaction outperformed hand tracking in efficiency, accuracy, perceived workload, and usability. These findings highlight both the robustness and limitations of Fitts-based performance modeling in realistic VR interaction contexts.

Multimodal Technologies and InteractionVol. 10(5)
University of Rijeka (HR)
Peace, Justice and strong institutions
Openalex Percentile: Top 7%
Interactive and Immersive Displays
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.