Digital Pasts, Tangible Futures: A Thematic Study of Virtual Heritage ( <scp>VH</scp> ) Research

ABSTRACT This research conducts a bibliometric investigation into the scholarly discourse surrounding virtual heritage from 1997 to 2025, using data extracted from the Scopus database. Analyzing a curated selection of 306 peer‐reviewed articles and conference papers, the study uncovers the structural, thematic, and collaborative dimensions of this interdisciplinary field. Employing analytical tools such as CiteSpace, VOSviewer, and the Bibliometrix R package, the research maps influential contributors, institutional networks, and evolving research clusters. The results demonstrate increasing convergence between technology and heritage studies, particularly in virtual reality, user interaction, and artificial intelligence. Despite this growth, notable research voids remain, especially regarding global diversity, conceptual engagement with authenticity, and the long‐term preservation of digital reconstructions. The study concludes with methodological observations and proposes future research pathways to foster a more inclusive, sustainable, and critically grounded framework for developing and evaluating Virtual Heritage practices.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2026-05-01
DOI
https://doi.org/10.1002/cav.70109
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital Pasts, Tangible Futures: A Thematic Study of Virtual Heritage ( VH ) Research

V Karimi, Shu Ma
Computer Animation and Virtual Worlds
3D Surveying and Cultural Heritage
article

Digital Pasts, Tangible Futures: A Thematic Study of Virtual Heritage ( VH ) Research

V Karimi, Shu Ma
article en

Abstract

ABSTRACT This research conducts a bibliometric investigation into the scholarly discourse surrounding virtual heritage from 1997 to 2025, using data extracted from the Scopus database. Analyzing a curated selection of 306 peer‐reviewed articles and conference papers, the study uncovers the structural, thematic, and collaborative dimensions of this interdisciplinary field. Employing analytical tools such as CiteSpace, VOSviewer, and the Bibliometrix R package, the research maps influential contributors, institutional networks, and evolving research clusters. The results demonstrate increasing convergence between technology and heritage studies, particularly in virtual reality, user interaction, and artificial intelligence. Despite this growth, notable research voids remain, especially regarding global diversity, conceptual engagement with authenticity, and the long‐term preservation of digital reconstructions. The study concludes with methodological observations and proposes future research pathways to foster a more inclusive, sustainable, and critically grounded framework for developing and evaluating Virtual Heritage practices.

Computer Animation and Virtual WorldsVol. 37(3)
Harbin University (CN), University of Tabriz (IR), Azarbaijan Shahid Madani University (IR)
Sustainable cities and communities
Openalex Percentile: Top 6%
3D Surveying and Cultural Heritage
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Digital Pasts, Tangible Futures: A Thematic Study of Virtual Heritage ( <scp>VH</scp> ) Research — V Karimi, Shu Ma · Computer Animation and Virtual Worlds (2026) | TGRS Research Map | TGRS