Fabula: an Interview with Piotr Mirowski

Can AI help tell stories? And if so, how can it do so? Is it better for the “writing assistant” to be fully controllable and transparent, or is it more useful for it to be able to surprise us? These are some of the questions that emerge from this interview with Piotr Mirowski on Fabula, an AI tool that enables the creation and editing of stories through large language models.

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Publication Details

Journal
Itinera
Published
2026-04-29
DOI
https://doi.org/10.54103/2039-9251/31473
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Fabula: an Interview with Piotr Mirowski

Piotr Mirowski, Alice Barale
Itinera
Artificial Intelligence in Games
article

Fabula: an Interview with Piotr Mirowski

Piotr Mirowski, Alice Barale
article en

Abstract

Can AI help tell stories? And if so, how can it do so? Is it better for the “writing assistant” to be fully controllable and transparent, or is it more useful for it to be able to surprise us? These are some of the questions that emerge from this interview with Piotr Mirowski on Fabula, an AI tool that enables the creation and editing of stories through large language models.

Itinera(30)
Quality Education
Openalex Percentile: Top 6%
Artificial Intelligence in Games
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