Advances in Neural 3D Mesh Texturing: A Survey

Abstract Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN‐based methods to modern diffusion‐based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning‐based 3D mesh texturing. Project Page : sairajk.github.io/neural‐mesh‐texturing

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Publication Details

Journal
Computer Graphics Forum
Published
2026-04-30
DOI
https://doi.org/10.1111/cgf.70392
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Advances in Neural 3D Mesh Texturing: A Survey

Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-Amiri
Computer Graphics Forum
3D Shape Modeling and Analysis
article

Advances in Neural 3D Mesh Texturing: A Survey

Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-Amiri
article en

Abstract

Abstract Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN‐based methods to modern diffusion‐based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning‐based 3D mesh texturing. Project Page : sairajk.github.io/neural‐mesh‐texturing

Computer Graphics Forum
Simon Fraser University (CA)
Industry, innovation and infrastructure
Openalex Percentile: Top 7%
3D Shape Modeling and Analysis
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