Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being
Authors
Russell Pine (ORCID: https://orcid.org/0000-0002-0224-3757)
Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being
Russell Pine, Magdalena Liberacka-Dwojak, Monika Wiłkość-Dębczyńska, Germano Vera Cruz et al.
Journal
Internet Interventions
Topics
Digital Mental Health Interventions
article
Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being
Russell Pine, Magdalena Liberacka-Dwojak, Monika Wiłkość-Dębczyńska, Germano Vera Cruz, Yasser Khazaal, Terry Fleming, Elise Dan-Glauser, Christelle Semaan
article en
Abstract
No abstract available for this paper.
Publication Tag
Internet InterventionsVol. 44
Institutions
Centre for Addiction and Mental Health (CA), Kazimierz Wielki University in Bydgoszcz (PL), Douglas Mental Health University Institute (CA), Victoria University of Wellington (NZ), Centre de recherche en psychologie : cognition, psychisme et organisations (FR), Université de Picardie Jules Verne (FR), University of Lausanne (CH)