Authoring Terrestrial Planets with Diffusion Models

Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars. A user sketches coarse elevation, landcover, temperature, and precipitation directly onto a globe. Our model then infers high‐resolution heightmap and surface appearance layers at planetary scales, with sufficient detail to enable animated flyovers within the exosphere at a distance of a few thousand kilometers from the planet surface. We address the issue of distortion in the mapping from atlas to globe using a quadsphere representation, and the consistency of large‐scale geomorphological features by extracting a global river network from the sketch inputs and providing this as conditioning to the diffusion. As our results demonstrate, our generative model provides a balance between: authoring control through a multi‐layer painting interface with a satellite image pre‐visualization; computation times proportional to the surface area being generated; landscape diversity, displaying, without repetition artefacts, the full range of elevation and landcover features drawn from multiple source planets, and geomorphological plausibility through the provision of a consistent uninterrupted exorheic global river network, where the input sketches allow.

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Publication Details

Journal
Computer Graphics Forum
Published
2026-04-30
DOI
https://doi.org/10.1111/cgf.70390
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Authoring Terrestrial Planets with Diffusion Models

Guillaume Cordonnier, Oliver Borg, Éric Galin, Adrien Peytavie et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Authoring Terrestrial Planets with Diffusion Models

Guillaume Cordonnier, Oliver Borg, Éric Galin, Adrien Peytavie, Marie‐Paule Cani, James Gain, Éric Guérin
article en

Abstract

Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars. A user sketches coarse elevation, landcover, temperature, and precipitation directly onto a globe. Our model then infers high‐resolution heightmap and surface appearance layers at planetary scales, with sufficient detail to enable animated flyovers within the exosphere at a distance of a few thousand kilometers from the planet surface. We address the issue of distortion in the mapping from atlas to globe using a quadsphere representation, and the consistency of large‐scale geomorphological features by extracting a global river network from the sketch inputs and providing this as conditioning to the diffusion. As our results demonstrate, our generative model provides a balance between: authoring control through a multi‐layer painting interface with a satellite image pre‐visualization; computation times proportional to the surface area being generated; landscape diversity, displaying, without repetition artefacts, the full range of elevation and landcover features drawn from multiple source planets, and geomorphological plausibility through the provision of a consistent uninterrupted exorheic global river network, where the input sketches allow.

Computer Graphics Forum
Université Claude Bernard Lyon 1 (FR), Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), École Polytechnique (FR), University of Cape Town (ZA), Laboratoire d'Informatique de l'École Polytechnique (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR), Institut National des Sciences Appliquées de Lyon (FR)
Agence Nationale de la Recherche
Openalex Percentile: Top 9%
Computer Graphics and Visualization Techniques
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