Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game

Frametime spikes and graphical fidelity both matter for the feel of first-person shooter (FPS) games, yet their combined effects are not well understood. This paper examines how graphics settings and frametime spikes during aiming interact with player performance and experience. We developed a custom FPS game with configurable textures, lighting, and visual effects, and induced frametime spikes of 0 ms, 225 ms, or 675 ms during play. Twenty-one participants completed all combinations of graphics and spikes while providing performance data and subjective ratings for visual quality and smoothness. Results show that graphics quality primarily affects perceived visual quality , while frametime spikes primarily reduce perceived smoothness . Performance (i.e., score and accuracy) declines with larger spikes but remains largely unchanged across graphics settings. These findings suggest that spike magnitude, rather than graphics quality, is the dominant factor shaping smoothness and performance, while players still notice higher-quality graphics.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-05-01
DOI
https://doi.org/10.1145/3804493
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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article

Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game

Peter Xenopoulos, Mark Claypool, Samin Shahriar Tokey, Josef Spjut et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Artificial Intelligence in Games
article

Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game

Peter Xenopoulos, Mark Claypool, Samin Shahriar Tokey, Josef Spjut, Joohwan Kim, Ben Boudaoud
article en

Abstract

Frametime spikes and graphical fidelity both matter for the feel of first-person shooter (FPS) games, yet their combined effects are not well understood. This paper examines how graphics settings and frametime spikes during aiming interact with player performance and experience. We developed a custom FPS game with configurable textures, lighting, and visual effects, and induced frametime spikes of 0 ms, 225 ms, or 675 ms during play. Twenty-one participants completed all combinations of graphics and spikes while providing performance data and subjective ratings for visual quality and smoothness. Results show that graphics quality primarily affects perceived visual quality , while frametime spikes primarily reduce perceived smoothness . Performance (i.e., score and accuracy) declines with larger spikes but remains largely unchanged across graphics settings. These findings suggest that spike magnitude, rather than graphics quality, is the dominant factor shaping smoothness and performance, while players still notice higher-quality graphics.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(1)
Worcester Polytechnic Institute (US), Interactive Research and Development (PK)
Openalex Percentile: Top 7%
Artificial Intelligence in Games
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Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game — Peter Xenopoulos, Mark Claypool, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2026) | TGRS Research Map | TGRS