Intrinsic decomposition and editing of 3D Gaussian splats

Intrinsic decomposition — which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals — has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-05-01
DOI
https://doi.org/10.1145/3804495
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Intrinsic decomposition and editing of 3D Gaussian splats

George Drettakis, Adrien Bousseau, Alexandre Lanvin, J. Hu et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
article

Intrinsic decomposition and editing of 3D Gaussian splats

George Drettakis, Adrien Bousseau, Alexandre Lanvin, J. Hu, Simon Lucas
article en

Abstract

Intrinsic decomposition — which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals — has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(1)
Institut national de recherche en sciences et technologies du numérique (FR), University of Cambridge (GB), Bridge University (SS), Observatoire de la Côte d’Azur (FR)
European Research Council
Openalex Percentile: Top 10%
Computer Graphics and Visualization Techniques
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Intrinsic decomposition and editing of 3D Gaussian splats — George Drettakis, Adrien Bousseau, et al. · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2026) | TGRS Research Map | TGRS