The use of digital technology in non-pharmacological cognitive and psychosocial interventions for people with dementia and mild cognitive impairment: A scoping review

OBJECTIVE: The purpose of this scoping review was to identify, geographically map, and understand what and how novel digital technologies are being used for providing cognitive training and psychosocial interventions that aim at preserving cognitive and everyday function, and improving well-being, in dementia patients, and persons with Mild Cognitive Impairment (MCI). DESIGN: Studies were identified across seven databases (EMBASE, Scopus, CINAHL Complete, PubMed, Dimensions, APA PsychInfo) dating from 2012-Dec 2025, and one hundred and fourteen met the inclusion criteria. We followed the Joanna Briggs Institute guidelines and the framework. Screening was undertaken according to the PRISMA-SCR guidelines and involved 7 reviewers across stages. RESULTS: This review analysed 114 articles and uncovered 8 main categories of digital technology focused on intervention delivery methods that adhered to our inclusion/exclusion criteria. Of those, gamified technology, apps, and web-based approaches were most commonly studied. An emerging technology identified was virtual reality based delivery. There was great heterogeneity in the evidence of effectiveness of the technology-based interventions on cognitive, functional and wellbeing outcomes as reported in the studies included here. There was also great variability across the studies in how the interventions were designed and implemented and what and how many outcomes were measured. CONCLUSIONS: This review supports that the majority of the digital interventions for cognitive and psychosocial interventions are being developed and tested for administration under real-time supervision by a trained professional and not for unsupervised home environments. Notwithstanding, technology suitable for home use such as gamified tasks, apps and web/internet-based approaches were found to be the most prominent interfaces for digital interventions. Virtual reality (VR) based interventions, e.g., using simple headsets, must also be considered as intervention tools with high potential for home use mitigating issues of limited mobility through cognitive-physical training (combining physical - exergaming - and cognitive training).

Authors

Institutions

Publication Details

Journal
PLoS ONE
Published
2026-04-30
DOI
https://doi.org/10.1371/journal.pone.0346008
Primary Topic
Dementia and Cognitive Impairment Research
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The use of digital technology in non-pharmacological cognitive and psychosocial interventions for people with dementia and mild cognitive impairment: A scoping review

Ana B. Vivas, Qarin Lood, Pierre Gander, Dong Mia et al.
PLoS ONE
Dementia and Cognitive Impairment Research
article

The use of digital technology in non-pharmacological cognitive and psychosocial interventions for people with dementia and mild cognitive impairment: A scoping review

Ana B. Vivas, Qarin Lood, Pierre Gander, Dong Mia, Simon Nielsen, Robert Lowe, Imran Khan
article en

Abstract

OBJECTIVE: The purpose of this scoping review was to identify, geographically map, and understand what and how novel digital technologies are being used for providing cognitive training and psychosocial interventions that aim at preserving cognitive and everyday function, and improving well-being, in dementia patients, and persons with Mild Cognitive Impairment (MCI). DESIGN: Studies were identified across seven databases (EMBASE, Scopus, CINAHL Complete, PubMed, Dimensions, APA PsychInfo) dating from 2012-Dec 2025, and one hundred and fourteen met the inclusion criteria. We followed the Joanna Briggs Institute guidelines and the framework. Screening was undertaken according to the PRISMA-SCR guidelines and involved 7 reviewers across stages. RESULTS: This review analysed 114 articles and uncovered 8 main categories of digital technology focused on intervention delivery methods that adhered to our inclusion/exclusion criteria. Of those, gamified technology, apps, and web-based approaches were most commonly studied. An emerging technology identified was virtual reality based delivery. There was great heterogeneity in the evidence of effectiveness of the technology-based interventions on cognitive, functional and wellbeing outcomes as reported in the studies included here. There was also great variability across the studies in how the interventions were designed and implemented and what and how many outcomes were measured. CONCLUSIONS: This review supports that the majority of the digital interventions for cognitive and psychosocial interventions are being developed and tested for administration under real-time supervision by a trained professional and not for unsupervised home environments. Notwithstanding, technology suitable for home use such as gamified tasks, apps and web/internet-based approaches were found to be the most prominent interfaces for digital interventions. Virtual reality (VR) based interventions, e.g., using simple headsets, must also be considered as intervention tools with high potential for home use mitigating issues of limited mobility through cognitive-physical training (combining physical - exergaming - and cognitive training).

PLoS ONEVol. 21(4)
La Trobe University (AU), RISE Research Institutes of Sweden (SE), University of Warwick (GB), University of Gothenburg (SE)
Forskningsrådet om Hälsa, Arbetsliv och Välfärd
Reduced inequalities
Openalex Percentile: Top 10%
Dementia and Cognitive Impairment Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.