Optimization of Piwulang Text Learning by Using Media of Powerquiz Game

Powerquiz game is a learning media based TI with the employment of Power Point application. This media can optimize Javanese learning, especially basic competency of piwulang text. This study aims to describe (1) feasibility of powerquiz game in optimizing piwulang text learning, and (2) evaluation responses of expert in learning material, expert in learning media, Javanese teacher and responses of junior high school students at eight grade toward powerquiz game usage in teaching and learning process. The method was R&D (Research and Development). Sources of data included 100 students, expert in TI, teachers and document. The data obtained were analyzed through descriptive qualitative and quantitative analysis to describe and to explain the feasibility of powerquiz game for piwulang text learning on junior high school students at eight grade. The result shows that: (1) powerquiz game can optimize piwulang text learning, and (2) powerquiz game usage get positive responses from expert in learning material with average score of 89.7, categorized as a very good score; expert in learning media with average score of 89.5, categorized as a very good score; Javanese teachers with average score of 96.6, categorized as a very good score.

Authors

Publication Details

Journal
Science Publishing Corporation Inc. - International Journal of Engineering & Technology
Published
2026-04-30
DOI
https://doi.org/10.14419/ijet.v7i3.4.20116
Primary Topic
Innovative Education Methods and Tools
Type
article
Field-Weighted Citation Impact
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article

Optimization of Piwulang Text Learning by Using Media of Powerquiz Game

Erwan Kustriyono, Purwati Zisca Diana, Ngatmini, Damayanti Suhita et al.
Science Publishing Corporation Inc. - International Journal of Engineering & Technology
Innovative Education Methods and Tools
article

Optimization of Piwulang Text Learning by Using Media of Powerquiz Game

Erwan Kustriyono, Purwati Zisca Diana, Ngatmini, Damayanti Suhita, Bagus Wahyu Setyawan, Vaundra Yudha Perdana, Fajar Ari Widiyatmoko, Kundharu Saddhono, Atikah Anindyarini, Rostamaji Korniawan, Dian Syahfitri, Sumarwati ., Firman Aziz, Raheni Suhita, Yusuf Muflikh Raharjo, Rio Devilito
article en

Abstract

Powerquiz game is a learning media based TI with the employment of Power Point application. This media can optimize Javanese learning, especially basic competency of piwulang text. This study aims to describe (1) feasibility of powerquiz game in optimizing piwulang text learning, and (2) evaluation responses of expert in learning material, expert in learning media, Javanese teacher and responses of junior high school students at eight grade toward powerquiz game usage in teaching and learning process. The method was R&D (Research and Development). Sources of data included 100 students, expert in TI, teachers and document. The data obtained were analyzed through descriptive qualitative and quantitative analysis to describe and to explain the feasibility of powerquiz game for piwulang text learning on junior high school students at eight grade. The result shows that: (1) powerquiz game can optimize piwulang text learning, and (2) powerquiz game usage get positive responses from expert in learning material with average score of 89.7, categorized as a very good score; expert in learning media with average score of 89.5, categorized as a very good score; Javanese teachers with average score of 96.6, categorized as a very good score.

Science Publishing Corporation Inc. - International Journal of Engineering & Technology
Quality Education
Openalex Percentile: Top 5%
Innovative Education Methods and Tools
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Optimization of Piwulang Text Learning by Using Media of Powerquiz Game — Erwan Kustriyono, Purwati Zisca Diana, et al. · Science Publishing Corporation Inc. - International Journal of Engineering & Technology (2026) | TGRS Research Map | TGRS