Game Mechanics for Transformation

Game Mechanics for Transformation is a card-based toolkit for educators and game designers who want to create meaningful learning experiences—especially around ethics, persuasion, sustainability, and personal or social transformation. It offers 41 game mechanisms to spark ideas quickly and playfully, supported by mission prompts based on the 17 Sustainable Development Goals and 16 ethical issues. The toolkit is grounded in research from Johannes Katsarov’s book Virtuous Play – Promoting Moral Sensitivity with Digital Games (2023). The game was developed by Johannes Katsarov, Maya Kim and Johanna Willich, funded by the Stiftung für Innovation in der Hochschullehre (Game-Didaktik project) and published via Leuphana University Lüneburg in 2026 (CC BY). The cards and box can be printed by professional printing services, e.g., MeinSpiel.de

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-03-31
DOI
https://doi.org/10.5281/zenodo.19850080
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Mechanics for Transformation

Maya Kim, Johanna Willich, Johannes Katsarov
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Game Mechanics for Transformation

Maya Kim, Johanna Willich, Johannes Katsarov
article en

Abstract

Game Mechanics for Transformation is a card-based toolkit for educators and game designers who want to create meaningful learning experiences—especially around ethics, persuasion, sustainability, and personal or social transformation. It offers 41 game mechanisms to spark ideas quickly and playfully, supported by mission prompts based on the 17 Sustainable Development Goals and 16 ethical issues. The toolkit is grounded in research from Johannes Katsarov’s book Virtuous Play – Promoting Moral Sensitivity with Digital Games (2023). The game was developed by Johannes Katsarov, Maya Kim and Johanna Willich, funded by the Stiftung für Innovation in der Hochschullehre (Game-Didaktik project) and published via Leuphana University Lüneburg in 2026 (CC BY). The cards and box can be printed by professional printing services, e.g., MeinSpiel.de

Zenodo (CERN European Organization for Nuclear Research)
Leuphana University of Lüneburg (DE)
Openalex Percentile: Top 4%
Educational Games and Gamification
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