Boosting self-directed learning in virtual reality: the role of gpt-driven feedback for low achievers

Virtual reality (VR) can foster self-directed learning (SDL), yet traditional feedback in self-directed VR (SDVR) environments often fails to provide timely and individualized support, particularly for average and low achievers. Recent advancements in GPT-based assistants may offer adaptive, real-time feedback to address these limitations. This study employed a stratified randomized controlled design with 83 undergraduates (experimental n = 42; control n = 41) enrolled in an embedded-AI VR course. Learners completed SDVR units on embedded-AI hardware and block-based programming, followed by two hands-on tasks (EAI assembly and EAI programming). Primary outcome measures included SDL abilities, learning motivation, cognitive levels, and hands-on performance. Compared with traditional feedback, GPT-based feedback was associated with higher post-test SDL, motivation, cognitive level, and hands-on scores, with the most substantial gains observed among average and low achievers (LAs). The GPT-based feedback showed significant main effects across all outcomes (p < .001), explaining a substantial portion of the variance in cognitive level ( $$\:{\omega\:}_{p}^{2}$$ = 0.397), SDL abilities ( $$\:{\omega\:}_{p}^{2}$$ = 0.299), and motivation ( $$\:{\omega\:}_{p}^{2}$$ = 0.397), representing large effect sizes. These findings demonstrate that integrating GPT-based adaptive feedback into SDVR environments provides timely and personalized support that enhances SDL, motivation, and higher-level cognitive and practical performance, particularly for learners with weaker prior achievement. The study highlights the potential of generative AI to support more personalized and equitable learning in immersive VR settings.

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Publication Details

Journal
Education and Information Technologies
Published
2026-04-28
DOI
https://doi.org/10.1007/s10639-026-14015-y
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Boosting self-directed learning in virtual reality: the role of gpt-driven feedback for low achievers

Chia‐Ju Lin, Wei-Sheng Wang, Ting-Ting Wu, Yueh-Min Huang
Education and Information Technologies
Educational Games and Gamification
article

Boosting self-directed learning in virtual reality: the role of gpt-driven feedback for low achievers

Chia‐Ju Lin, Wei-Sheng Wang, Ting-Ting Wu, Yueh-Min Huang
article en

Abstract

Virtual reality (VR) can foster self-directed learning (SDL), yet traditional feedback in self-directed VR (SDVR) environments often fails to provide timely and individualized support, particularly for average and low achievers. Recent advancements in GPT-based assistants may offer adaptive, real-time feedback to address these limitations. This study employed a stratified randomized controlled design with 83 undergraduates (experimental n = 42; control n = 41) enrolled in an embedded-AI VR course. Learners completed SDVR units on embedded-AI hardware and block-based programming, followed by two hands-on tasks (EAI assembly and EAI programming). Primary outcome measures included SDL abilities, learning motivation, cognitive levels, and hands-on performance. Compared with traditional feedback, GPT-based feedback was associated with higher post-test SDL, motivation, cognitive level, and hands-on scores, with the most substantial gains observed among average and low achievers (LAs). The GPT-based feedback showed significant main effects across all outcomes (p < .001), explaining a substantial portion of the variance in cognitive level ( $$\:{\omega\:}_{p}^{2}$$ = 0.397), SDL abilities ( $$\:{\omega\:}_{p}^{2}$$ = 0.299), and motivation ( $$\:{\omega\:}_{p}^{2}$$ = 0.397), representing large effect sizes. These findings demonstrate that integrating GPT-based adaptive feedback into SDVR environments provides timely and personalized support that enhances SDL, motivation, and higher-level cognitive and practical performance, particularly for learners with weaker prior achievement. The study highlights the potential of generative AI to support more personalized and equitable learning in immersive VR settings.

Education and Information Technologies
National Chin-Yi University of Technology (TW), National Yunlin University of Science and Technology (TW), National Cheng Kung University (TW)
National Science and Technology Council
Quality Education
Openalex Percentile: Top 3%
Educational Games and Gamification
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