Between fun and danger: perception of risk in digital leisure among adolescents

Digital entertainment has become very important in the lives of adolescents, generating new opportunities but also exposing them to potential risks. This study aims to analyse the perception of risk in adolescent digital leisure activities, identifying the main empirical dimensions structuring this perception and evaluating its impact especially in the digital gaming sector. Cross-sectional quantitative research has been carried out through an online survey of a sample of 300 adolescents between 12 and 17 years of age in Spain in 2023. To analyse the data, an exploratory principal component analysis (PCA) is applied. The results show that the perception of risk is organized in three main dimensions: (1) activities with a low perception of danger, such as video games, eSports and loot boxes; (2) activities with moderate or high risk perception, such as online gambling, sports betting and tipster monitoring; and (3) sociodemographic variables.

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Publication Details

Journal
International Journal of Adolescence and Youth
Published
2026-04-27
DOI
https://doi.org/10.1080/02673843.2026.2665787
Primary Topic
Adventure Sports and Sensation Seeking
Type
article
Field-Weighted Citation Impact
0.00

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article

Between fun and danger: perception of risk in digital leisure among adolescents

Mónica Díaz-Bustamante Ventisca, Fernando Alonso-Guinea, Sonia Carcelén-García, Ana Pedreño-Santos
International Journal of Adolescence and Youth
Adventure Sports and Sensation Seeking
article

Between fun and danger: perception of risk in digital leisure among adolescents

Mónica Díaz-Bustamante Ventisca, Fernando Alonso-Guinea, Sonia Carcelén-García, Ana Pedreño-Santos
article en

Abstract

Digital entertainment has become very important in the lives of adolescents, generating new opportunities but also exposing them to potential risks. This study aims to analyse the perception of risk in adolescent digital leisure activities, identifying the main empirical dimensions structuring this perception and evaluating its impact especially in the digital gaming sector. Cross-sectional quantitative research has been carried out through an online survey of a sample of 300 adolescents between 12 and 17 years of age in Spain in 2023. To analyse the data, an exploratory principal component analysis (PCA) is applied. The results show that the perception of risk is organized in three main dimensions: (1) activities with a low perception of danger, such as video games, eSports and loot boxes; (2) activities with moderate or high risk perception, such as online gambling, sports betting and tipster monitoring; and (3) sociodemographic variables.

International Journal of Adolescence and YouthVol. 31(1)
Universidad Complutense de Madrid (ES), Economie Publique (FR)
Comunidad de Madrid
Openalex Percentile: Top 9%
Adventure Sports and Sensation Seeking
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