A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization

Game engines such as Unity and Unreal Engine have become popular tools for creating perceptual and behavioral experiments in complex, interactive environments. They are often used with flat-panel displays, and also with head-mounted displays. Here, I describe and test a mathematical model of luminance and color in Unity's High-Definition Render Pipeline (HDRP). I show that the HDRP has several non-obvious features, such as nonlinearities applied to material properties and rendered values, that must be taken into account to show well-controlled stimuli. I also show how the HDRP can be configured to display gamma-corrected luminance and color, and I provide software to create the specialized files needed for gamma correction.

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Publication Details

Journal
Journal of Vision
Published
2026-04-27
DOI
https://doi.org/10.1167/jov.26.4.12
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization

Richard F. Murray
Journal of Vision
Computer Graphics and Visualization Techniques
article

A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization

Richard F. Murray
article en

Abstract

Game engines such as Unity and Unreal Engine have become popular tools for creating perceptual and behavioral experiments in complex, interactive environments. They are often used with flat-panel displays, and also with head-mounted displays. Here, I describe and test a mathematical model of luminance and color in Unity's High-Definition Render Pipeline (HDRP). I show that the HDRP has several non-obvious features, such as nonlinearities applied to material properties and rendered values, that must be taken into account to show well-controlled stimuli. I also show how the HDRP can be configured to display gamma-corrected luminance and color, and I provide software to create the specialized files needed for gamma correction.

Journal of VisionVol. 26(4)
York University (CA)
Openalex Percentile: Top 9%
Computer Graphics and Visualization Techniques
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