FovRL: Joint Foveation and Quality Control for Immersive VR Streaming Using Reinforcement Learning

VR cloud gaming promises immersive experiences, yet its realization is critically challenged by the trade-off between stringent latency requirements and high visual quality under unpredictable network conditions. Existing heuristic adaptive bitrate and foveation approaches lack adaptability to highly dynamic mobile networks. This results in a suboptimal trade-off between bandwidth usage and visual quality. While data-driven approaches (i.e., reinforcement learning, RL) have been successful in video streaming, their application to VR cloud gaming poses particular challenges. The stringent demands for high resolution and frame rate, and ultra-low latency are compounded by the necessity for fine-grained, per-frame inference to adapt to rapid changes in user gaze and network conditions. This work introduces FovRL, an RL framework for jointly optimizing foveation parameters and bitrate allocation in response to real-time network throughput. Our work pioneers the application of RL for real-time foveated encoding in immersive VR cloud gaming. Evaluations over real-world networks reveal that FovRL enhances bitrate adaptability to deliver superior perceptual visual quality, while maintaining latency comparable to the SoTA.

Authors

Institutions

Publication Details

Journal
Aaltodoc (Aalto University)
Published
2026-04-12
DOI
https://doi.org/10.1145/3774904.3792643
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

FovRL: Joint Foveation and Quality Control for Immersive VR Streaming Using Reinforcement Learning

Matti Siekkinen, Ahmad Alhilal, Ze Wu, Y Tsui et al.
Aaltodoc (Aalto University)
Image and Video Quality Assessment
article

FovRL: Joint Foveation and Quality Control for Immersive VR Streaming Using Reinforcement Learning

Matti Siekkinen, Ahmad Alhilal, Ze Wu, Y Tsui, Pan Hui
article en

Abstract

VR cloud gaming promises immersive experiences, yet its realization is critically challenged by the trade-off between stringent latency requirements and high visual quality under unpredictable network conditions. Existing heuristic adaptive bitrate and foveation approaches lack adaptability to highly dynamic mobile networks. This results in a suboptimal trade-off between bandwidth usage and visual quality. While data-driven approaches (i.e., reinforcement learning, RL) have been successful in video streaming, their application to VR cloud gaming poses particular challenges. The stringent demands for high resolution and frame rate, and ultra-low latency are compounded by the necessity for fine-grained, per-frame inference to adapt to rapid changes in user gaze and network conditions. This work introduces FovRL, an RL framework for jointly optimizing foveation parameters and bitrate allocation in response to real-time network throughput. Our work pioneers the application of RL for real-time foveated encoding in immersive VR cloud gaming. Evaluations over real-world networks reveal that FovRL enhances bitrate adaptability to deliver superior perceptual visual quality, while maintaining latency comparable to the SoTA.

Aaltodoc (Aalto University)
University of Helsinki (FI), Hong Kong University of Science and Technology (HK)
Openalex Percentile: Top 16%
Image and Video Quality Assessment
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.