Designing, developing, and evaluating educational games that provide adaptive feedback with generative artificial intelligence

Aiming to address pedagogical challenges in programming education and the limitations of static feedback mechanisms, this study designed and evaluated an AI-supported adaptive Role-Playing Game (RPG) for teaching C++. The Design-Based Research methodology was adopted to bridge the gap between theoretical design and practice. Across five iterative cycles involving 70 participants, a dynamic feedback system responsive to student performance was created by integrating Retrieval-Augmented Generation (RAG) architecture and Large Language Models. Findings indicated that the short-term game intervention did not yield a statistically significant change in academic attitude and motivation. However, in later stages where system stability was secured, qualitative data indicated a shift in student focus from interface issues to deeper learning of programming concepts. In-game log data suggested that adaptive mechanisms and reflective elements helped transition students from inefficient trial-and-error strategies toward more analytical behavior. Crucially, the findings imply that the reflection mechanism contributed to establishing a psychologically safe space where mistakes were treated as an intrinsic part of the learning process rather than failures. This personalized support appeared to show potential in mitigating the cycle of learned helplessness by supporting students' emotional resilience. The study offers a set of evidence-based principles for designers by illuminating the behavioral effects of using generative AI as an educational scaffold.

Authors

Institutions

Publication Details

Journal
Turkish Journal of Education
Published
2026-04-26
DOI
https://doi.org/10.19128/turje.1847304
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing, developing, and evaluating educational games that provide adaptive feedback with generative artificial intelligence

Hamza Aydemir, Hakan Tüzün
Turkish Journal of Education
Educational Games and Gamification
article

Designing, developing, and evaluating educational games that provide adaptive feedback with generative artificial intelligence

Hamza Aydemir, Hakan Tüzün
article en

Abstract

Aiming to address pedagogical challenges in programming education and the limitations of static feedback mechanisms, this study designed and evaluated an AI-supported adaptive Role-Playing Game (RPG) for teaching C++. The Design-Based Research methodology was adopted to bridge the gap between theoretical design and practice. Across five iterative cycles involving 70 participants, a dynamic feedback system responsive to student performance was created by integrating Retrieval-Augmented Generation (RAG) architecture and Large Language Models. Findings indicated that the short-term game intervention did not yield a statistically significant change in academic attitude and motivation. However, in later stages where system stability was secured, qualitative data indicated a shift in student focus from interface issues to deeper learning of programming concepts. In-game log data suggested that adaptive mechanisms and reflective elements helped transition students from inefficient trial-and-error strategies toward more analytical behavior. Crucially, the findings imply that the reflection mechanism contributed to establishing a psychologically safe space where mistakes were treated as an intrinsic part of the learning process rather than failures. This personalized support appeared to show potential in mitigating the cycle of learned helplessness by supporting students' emotional resilience. The study offers a set of evidence-based principles for designers by illuminating the behavioral effects of using generative AI as an educational scaffold.

Turkish Journal of EducationVol. 15(2)
Kahramanmaraş İstiklal Üniversitesi (TR), Kahramanmaraş Sütçü İmam University (TR), Hacettepe University (TR)
Quality Education
Openalex Percentile: Top 15%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.