EcoPlay: A Gamified Web-Based Environmental Education Platform for School Students

—Environmental degradation and unsustainable behaviour patterns among school-age populations represent apressing global concern. Conventional classroom-based environmental education is largely passive and fails to translate ecological awareness into measurable real-world action. This paper presents EcoPlay, a web-based gamified environmental education platform designed to foster ecoplay consciousness and sustainable behaviour among school students through game mechanics including a points engine, tiered quizzes, real-world photo-verified challenges, and a competitive leaderboard. Built on Python Flask with SQLite persistence, EcoPlay supports two distinct roles — school administrators (teachers) and students — each with dedicated dashboards and workflows. A pilot deployment with six student users demonstrated 67% active participation, 18 completed quiz levels, and 82 cumulative points across ten environmental categories. Functional testing across ten test cases confirmed 100% pass rate. Results validate that gamification can bridge the gap between environmental knowledge and measurable behavioural action at the institutional level.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-04-24
DOI
https://doi.org/10.5281/zenodo.19727659
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

EcoPlay: A Gamified Web-Based Environmental Education Platform for School Students

Mahalakshmi Rajeswari K, N Sushmitha, Lathashree
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

EcoPlay: A Gamified Web-Based Environmental Education Platform for School Students

Mahalakshmi Rajeswari K, N Sushmitha, Lathashree
article en

Abstract

—Environmental degradation and unsustainable behaviour patterns among school-age populations represent apressing global concern. Conventional classroom-based environmental education is largely passive and fails to translate ecological awareness into measurable real-world action. This paper presents EcoPlay, a web-based gamified environmental education platform designed to foster ecoplay consciousness and sustainable behaviour among school students through game mechanics including a points engine, tiered quizzes, real-world photo-verified challenges, and a competitive leaderboard. Built on Python Flask with SQLite persistence, EcoPlay supports two distinct roles — school administrators (teachers) and students — each with dedicated dashboards and workflows. A pilot deployment with six student users demonstrated 67% active participation, 18 completed quiz levels, and 82 cumulative points across ten environmental categories. Functional testing across ten test cases confirmed 100% pass rate. Results validate that gamification can bridge the gap between environmental knowledge and measurable behavioural action at the institutional level.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 3%
Educational Games and Gamification
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