CartoonTalk: A speech-driven animation model for cartoon face generation

Due to the substantial differences in appearance<br/>and movement between cartoon faces and real faces, directly<br/>applying existing speech-driven speaker generation techniques to<br/>cartoon face images often fails to accurately capture key points,<br/>resulting in distorted expressions and animation artifacts. To<br/>address these challenges, this paper proposes a speech-driven<br/>cartoon face animation generation model called CartoonTalk,<br/>which combines 2D cartoon key points and 3D motion coefficients.<br/>The model is divided into three modules: face annotation,<br/>motion extraction, and 3D facial rendering. The face annotation<br/>module first annotates a cartoon image and captures its 2D key<br/>points. Subsequently, the motion extraction module extracts 3D<br/>motion coefficients for head and facial expressions from speech<br/>data. Finally, these 2D and 3D features are fed into the 3D<br/>facial rendering module to generate the animated cartoon face.<br/>Quantitative and qualitative evaluations reveal that our model<br/>significantly outperforms existing approaches in both lip-sync<br/>accuracy and visual quality, establishing new state-of-the-art<br/>benchmarks on the cartoon datasets.

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Edge Hill University Research Information Repository (Edge Hill University)
Published
2026-04-16
Primary Topic
Generative Adversarial Networks and Image Synthesis
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article
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article

CartoonTalk: A speech-driven animation model for cartoon face generation

Yonghuai Liu, Jiao Zhang, Zhan Li, Qiuwei Chen et al.
Edge Hill University Research Information Repository (Edge Hill University)
Generative Adversarial Networks and Image Synthesis
article

CartoonTalk: A speech-driven animation model for cartoon face generation

Yonghuai Liu, Jiao Zhang, Zhan Li, Qiuwei Chen, Yifan Shen, Xiaofeng Wang, Yongqin Zhang
article en

Abstract

Due to the substantial differences in appearance<br/>and movement between cartoon faces and real faces, directly<br/>applying existing speech-driven speaker generation techniques to<br/>cartoon face images often fails to accurately capture key points,<br/>resulting in distorted expressions and animation artifacts. To<br/>address these challenges, this paper proposes a speech-driven<br/>cartoon face animation generation model called CartoonTalk,<br/>which combines 2D cartoon key points and 3D motion coefficients.<br/>The model is divided into three modules: face annotation,<br/>motion extraction, and 3D facial rendering. The face annotation<br/>module first annotates a cartoon image and captures its 2D key<br/>points. Subsequently, the motion extraction module extracts 3D<br/>motion coefficients for head and facial expressions from speech<br/>data. Finally, these 2D and 3D features are fed into the 3D<br/>facial rendering module to generate the animated cartoon face.<br/>Quantitative and qualitative evaluations reveal that our model<br/>significantly outperforms existing approaches in both lip-sync<br/>accuracy and visual quality, establishing new state-of-the-art<br/>benchmarks on the cartoon datasets.

Edge Hill University Research Information Repository (Edge Hill University)
Northwest University (CN)
Peace, Justice and strong institutions
Openalex Percentile: Top 4%
Generative Adversarial Networks and Image Synthesis
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