3DGS on Your Phone: Towards Fully Immersive Mobile Volumetric Video Streaming

Providing fully immersive volumetric videos on mobile devices requires photo-realistic, full-scene rendering with smooth playback experiences. Since traditional 3D representations such as point clouds struggle with visual quality, 3D Gaussian Splatting (3DGS) [4] has emerged as an effective way to represent high-quality 3D scenes. However, existing approaches for 3DGS-based video streaming incur significant rendering overhead, making realtime playback challenging. This article presents Vega [5], a 3DGS-based system that enables fully immersive volumetric video streaming on smartphones. Vega bridges the gap between highquality 3DGS rendering and the constraints of mobile devices—specifically, limited network bandwidth and compute power. The core idea is object-level selective computation, which optimizes both data size and rendering overhead by prioritizing visually significant objects. To realize this idea, Vega introduces a mobile-friendly encoding scheme on the server, in which key frames store full scene data while residual frames encode only dynamic object information to reduce redundancy. On the client side, Vega employs a view-adaptive rendering pipeline that selectively renders visually important objects to meet strict real-time deadlines while effectively utilizing the smartphone's CPU, GPU, and NPU.

Authors

Institutions

Publication Details

Journal
GetMobile Mobile Computing and Communications
Published
2026-04-23
DOI
https://doi.org/10.1145/3810919.3810924
Primary Topic
Video Coding and Compression Technologies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

3DGS on Your Phone: Towards Fully Immersive Mobile Volumetric Video Streaming

Hojung Cha, Gunjoong Kim, Seonghoon Park, Hyungchol Jun et al.
GetMobile Mobile Computing and Communications
Video Coding and Compression Technologies
article

3DGS on Your Phone: Towards Fully Immersive Mobile Volumetric Video Streaming

Hojung Cha, Gunjoong Kim, Seonghoon Park, Hyungchol Jun, C.R. Jung, Jeho Lee
article en

Abstract

Providing fully immersive volumetric videos on mobile devices requires photo-realistic, full-scene rendering with smooth playback experiences. Since traditional 3D representations such as point clouds struggle with visual quality, 3D Gaussian Splatting (3DGS) [4] has emerged as an effective way to represent high-quality 3D scenes. However, existing approaches for 3DGS-based video streaming incur significant rendering overhead, making realtime playback challenging. This article presents Vega [5], a 3DGS-based system that enables fully immersive volumetric video streaming on smartphones. Vega bridges the gap between highquality 3DGS rendering and the constraints of mobile devices—specifically, limited network bandwidth and compute power. The core idea is object-level selective computation, which optimizes both data size and rendering overhead by prioritizing visually significant objects. To realize this idea, Vega introduces a mobile-friendly encoding scheme on the server, in which key frames store full scene data while residual frames encode only dynamic object information to reduce redundancy. On the client side, Vega employs a view-adaptive rendering pipeline that selectively renders visually important objects to meet strict real-time deadlines while effectively utilizing the smartphone's CPU, GPU, and NPU.

GetMobile Mobile Computing and CommunicationsVol. 30(1)
Yonsei University (KR)
Openalex Percentile: Top 5%
Video Coding and Compression Technologies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.