Prior Art Disclosure: Genki Physics Engine — A Dual-Layer Game Engine Architecture Based on the Ki Network Hypothesis

This prior art disclosure describes the Genki Physics Engine — a game engine architecture that simulates a second physical domain (the Ki domain) running in parallel with conventional material-world physics engines. Key novel claims include: (1) Ma Thickness Field — a real-time scalar field representing boundary membrane thickness between material and spirit simulation layers; (2) Ki Pattern Persistence Post-Death — character state transferred to persistent spirit-layer registry with ongoing world influence; (3) Depth Score Engine — qualitative action evaluation generating game currency based on depth, not volume; (4) Magic as Ki Field Operation — every spell defined as mathematical operation on Ki domain fields; (5) Cross-Layer Resonance mechanics; (6) Dual-Layer Render Pipeline. Priority date: April 22, 2026. Based on: DOI 10.5281/zenodo.19691010, 10.5281/zenodo.19691078, 10.5281/zenodo.19691165.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-06-19
DOI
https://doi.org/10.5281/zenodo.19691188
Primary Topic
Music Technology and Sound Studies
Type
preprint
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preprint

Prior Art Disclosure: Genki Physics Engine — A Dual-Layer Game Engine Architecture Based on the Ki Network Hypothesis

Yoshimitsu Katayama
Zenodo (CERN European Organization for Nuclear Research)
Music Technology and Sound Studies
preprint

Prior Art Disclosure: Genki Physics Engine — A Dual-Layer Game Engine Architecture Based on the Ki Network Hypothesis

Yoshimitsu Katayama
preprint en

Abstract

This prior art disclosure describes the Genki Physics Engine — a game engine architecture that simulates a second physical domain (the Ki domain) running in parallel with conventional material-world physics engines. Key novel claims include: (1) Ma Thickness Field — a real-time scalar field representing boundary membrane thickness between material and spirit simulation layers; (2) Ki Pattern Persistence Post-Death — character state transferred to persistent spirit-layer registry with ongoing world influence; (3) Depth Score Engine — qualitative action evaluation generating game currency based on depth, not volume; (4) Magic as Ki Field Operation — every spell defined as mathematical operation on Ki domain fields; (5) Cross-Layer Resonance mechanics; (6) Dual-Layer Render Pipeline. Priority date: April 22, 2026. Based on: DOI 10.5281/zenodo.19691010, 10.5281/zenodo.19691078, 10.5281/zenodo.19691165.

Zenodo (CERN European Organization for Nuclear Research)
Technology Holding (United States) (US)
Music Technology and Sound Studies
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Prior Art Disclosure: Genki Physics Engine — A Dual-Layer Game Engine Architecture Based on the Ki Network Hypothesis — Yoshimitsu Katayama · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS