Prototyping for Game Design With UNLV Libraries
Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside the classroom.
Authors
- A. Sewell (ORCID: https://orcid.org/0000-0002-9519-5335)
- Silvey Benson
Institutions
- University of Nevada, Las Vegas (US)
Publication Details
- Journal
- Digital Scholarship - UNLV (University of Nevada Reno)
- Published
- 2026-04-30
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- University of Texas at Arlington