Prototyping for Game Design With UNLV Libraries

Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside the classroom.

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Publication Details

Journal
Digital Scholarship - UNLV (University of Nevada Reno)
Published
2026-04-30
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Prototyping for Game Design With UNLV Libraries

A. Sewell, Silvey Benson
Digital Scholarship - UNLV (University of Nevada Reno)
Educational Games and Gamification
article

Prototyping for Game Design With UNLV Libraries

A. Sewell, Silvey Benson
article en

Abstract

Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside the classroom.

Digital Scholarship - UNLV (University of Nevada Reno)
University of Nevada, Las Vegas (US)
University of Texas at Arlington
Industry, innovation and infrastructure
Openalex Percentile: Top 6%
Educational Games and Gamification
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