Destination gamification unveiled: Developing and applying the destination gamification scale
Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.
Authors
- Wai Ching Wilson Au (ORCID: https://orcid.org/0000-0002-7963-2937)
- Huawen Shen (ORCID: https://orcid.org/0000-0001-8192-4552)
- Guanghui Qiao (ORCID: https://orcid.org/0000-0003-4896-5912)
- Yirong Wen (ORCID: https://orcid.org/0009-0004-8135-5408)
Institutions
- Jilin Business and Technology College
- City University of Macau (MO)
- Zhejiang Gongshang University (CN)
Publication Details
- Journal
- Journal Of Vacation Marketing
- Published
- 2026-04-21
- DOI
- https://doi.org/10.1177/13567667261443664
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00