Destination gamification unveiled: Developing and applying the destination gamification scale

Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.

Authors

Institutions

Publication Details

Journal
Journal Of Vacation Marketing
Published
2026-04-21
DOI
https://doi.org/10.1177/13567667261443664
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Destination gamification unveiled: Developing and applying the destination gamification scale

Wai Ching Wilson Au, Huawen Shen, Guanghui Qiao, Yirong Wen
Journal Of Vacation Marketing
Educational Games and Gamification
article

Destination gamification unveiled: Developing and applying the destination gamification scale

Wai Ching Wilson Au, Huawen Shen, Guanghui Qiao, Yirong Wen
article en

Abstract

Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.

Journal Of Vacation Marketing
Jilin Business and Technology College, City University of Macau (MO), Zhejiang Gongshang University (CN)
Openalex Percentile: Top 5%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.