ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space , i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters easily results in semantic and/or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feed-forward framework that discovers the latent distribution of valid articulations for (auto-)rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce, artist-authored 4D datasets, or focus on reconstructing instances of individual motions, ViPS transfers generative video model priors into a universal distribution over the given rig parameterization. Differentiable geometric constraints on the skinned mesh naturally preserve shape-specific geometric consistency without requiring additional (hand-coded) mesh regularization. Our feed-forward model reveals a smooth, compact, and controllable pose space. This, in turn, supports sampling for diverse shape variations, manifold projection for inverse kinematics, and temporally coherent trajectories for animation and keyframing. Further, the distilled 3D pose samples serve as semantic proxies to guide video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely using video priors, matches the performance of state-of-the-art models trained on synthetic artist-created 4D data in both plausibility and diversity. Additionally, as a universal model, ViPS exhibits robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies. Project Page: https://honglin-c.github.io/vips/

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Publication Details

Journal
ACM Transactions on Graphics
Published
2026-11-09
DOI
https://doi.org/10.1145/3842549
Citations
3
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
6.03
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article

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Ayush Tewari et al.
3 citations
ACM Transactions on Graphics
3D Shape Modeling and Analysis
6.03
article

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Ayush Tewari, Karran Pandey, Paul Guerrero, Rundi Wu, Changxi Zheng, Honglin Chen
article en
3 citations

Abstract

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space , i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters easily results in semantic and/or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feed-forward framework that discovers the latent distribution of valid articulations for (auto-)rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce, artist-authored 4D datasets, or focus on reconstructing instances of individual motions, ViPS transfers generative video model priors into a universal distribution over the given rig parameterization. Differentiable geometric constraints on the skinned mesh naturally preserve shape-specific geometric consistency without requiring additional (hand-coded) mesh regularization. Our feed-forward model reveals a smooth, compact, and controllable pose space. This, in turn, supports sampling for diverse shape variations, manifold projection for inverse kinematics, and temporally coherent trajectories for animation and keyframing. Further, the distilled 3D pose samples serve as semantic proxies to guide video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely using video priors, matches the performance of state-of-the-art models trained on synthetic artist-created 4D data in both plausibility and diversity. Additionally, as a universal model, ViPS exhibits robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies. Project Page: https://honglin-c.github.io/vips/

ACM Transactions on GraphicsVol. 45(6)
Adobe Systems (United States) (US), University of Toronto (CA), University of Cambridge (GB), University College London (GB), Columbia University (US)
Openalex Percentile: Top 4%
3D Shape Modeling and Analysis
6.03
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