Balancing moral, financial, and legal considerations: How practitioners in the game industry justify spending on accessibility

As the global game industry expands, accessibility for players with disabilities has become a growing concern. Implementing accessibility is mostly technologically feasible, yet it remains scarce. This study investigates how practitioners justify accessibility spending in an industry marked by rapid growth, weak regulation, and platform pressures. Drawing on a mixed-method survey of 272 professionals, we identify three decision-making strategies: proactive (morally driven), rational (profit-driven), and reactive (compliance-oriented). The proactive strategy was associated with relatively higher accessibility spending, and non-male participants showed a higher likelihood of supporting accessibility. The findings highlight the ethical, economic, and organizational tensions professionals navigate in digitized or platform-intensive industries. The findings contribute to research on ethical decision-making and creative labor by theorizing on how moral, financial, and legal considerations intersect within digitized or platformized industries.

Authors

Institutions

Publication Details

Journal
New Media & Society
Published
2026-04-20
DOI
https://doi.org/10.1177/14614448261439733
Primary Topic
Digital Accessibility for Disabilities
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Balancing moral, financial, and legal considerations: How practitioners in the game industry justify spending on accessibility

Karen Schrier, Lobna Hassan, Mohammed Mohammed, Miikka J. Lehtonen
New Media & Society
Digital Accessibility for Disabilities
article

Balancing moral, financial, and legal considerations: How practitioners in the game industry justify spending on accessibility

Karen Schrier, Lobna Hassan, Mohammed Mohammed, Miikka J. Lehtonen
article en

Abstract

As the global game industry expands, accessibility for players with disabilities has become a growing concern. Implementing accessibility is mostly technologically feasible, yet it remains scarce. This study investigates how practitioners justify accessibility spending in an industry marked by rapid growth, weak regulation, and platform pressures. Drawing on a mixed-method survey of 272 professionals, we identify three decision-making strategies: proactive (morally driven), rational (profit-driven), and reactive (compliance-oriented). The proactive strategy was associated with relatively higher accessibility spending, and non-male participants showed a higher likelihood of supporting accessibility. The findings highlight the ethical, economic, and organizational tensions professionals navigate in digitized or platform-intensive industries. The findings contribute to research on ethical decision-making and creative labor by theorizing on how moral, financial, and legal considerations intersect within digitized or platformized industries.

New Media & Society
University of the Arts (US), Engineering Arts (United States) (US), Lappeenranta-Lahti University of Technology (FI), Japan College of Social Work (JP), California College of the Arts (US)
Foundation for Economic Education, Japan Society for the Promotion of Science
Openalex Percentile: Top 7%
Digital Accessibility for Disabilities
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Balancing moral, financial, and legal considerations: How practitioners in the game industry justify spending on accessibility — Karen Schrier, Lobna Hassan, et al. · New Media & Society (2026) | TGRS Research Map | TGRS