Gamified learning in online biomedical education

Gamified learning in online biomedical education Dr Michael J. Dillon and Professor Laura Bowater emphasise that distance does not imply disconnection in the context of gamified learning within online biomedical education. Online and distance learning have transformed access to higher education. Biomedical programmes that were once bound by geography can now reach students across regions, countries, and time zones. For many learners, this flexibility is not simply a convenience, but a necessity, opening doors for those balancing study with employment, caring responsibilities or family life, and for students who might otherwise be excluded from traditional campus-based models. (1) Yet as online provision has expanded, a familiar challenge has followed it: how to ensure that learning remains engaging, social, and intellectually demanding.

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Publication Details

Journal
Open Access Government
Published
2026-04-16
DOI
https://doi.org/10.56367/oag-050-12403
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamified learning in online biomedical education

Laura Bowater, Michael J. Dillon
Open Access Government
Educational Games and Gamification
article

Gamified learning in online biomedical education

Laura Bowater, Michael J. Dillon
article en

Abstract

Gamified learning in online biomedical education Dr Michael J. Dillon and Professor Laura Bowater emphasise that distance does not imply disconnection in the context of gamified learning within online biomedical education. Online and distance learning have transformed access to higher education. Biomedical programmes that were once bound by geography can now reach students across regions, countries, and time zones. For many learners, this flexibility is not simply a convenience, but a necessity, opening doors for those balancing study with employment, caring responsibilities or family life, and for students who might otherwise be excluded from traditional campus-based models. (1) Yet as online provision has expanded, a familiar challenge has followed it: how to ensure that learning remains engaging, social, and intellectually demanding.

Open Access GovernmentVol. 50(1)
University of Plymouth (GB)
Decent work and economic growth
Openalex Percentile: Top 5%
Educational Games and Gamification
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