EDUCATORS INCREASE STUDENT ACTIVITY THROUGH DIDACTIC GAMES IN INNOVATION ACTIVITIES

Innovation activity is the main activity that determines all the success of the teacher, which means a qualitative restructuring of the professional, methodological skills of the individual. Through the use of didactic games in activities, innovation is aimed at effectively organizing children according to their age characteristics and preparations, facilitating their knowledge and education, ensuring exhibitionism in education, creating the opportunity not to over-occupy children with educational materials. In this article, educators will draw opinions and reflections on increasing the activity of students through didactic games in theirinnovative activities

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-04-20
DOI
https://doi.org/10.5281/zenodo.19657676
Primary Topic
Education, Innovation and Language Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

EDUCATORS INCREASE STUDENT ACTIVITY THROUGH DIDACTIC GAMES IN INNOVATION ACTIVITIES

Sobirova Gulnoza
Zenodo (CERN European Organization for Nuclear Research)
Education, Innovation and Language Studies
article

EDUCATORS INCREASE STUDENT ACTIVITY THROUGH DIDACTIC GAMES IN INNOVATION ACTIVITIES

Sobirova Gulnoza
article en

Abstract

Innovation activity is the main activity that determines all the success of the teacher, which means a qualitative restructuring of the professional, methodological skills of the individual. Through the use of didactic games in activities, innovation is aimed at effectively organizing children according to their age characteristics and preparations, facilitating their knowledge and education, ensuring exhibitionism in education, creating the opportunity not to over-occupy children with educational materials. In this article, educators will draw opinions and reflections on increasing the activity of students through didactic games in theirinnovative activities

Zenodo (CERN European Organization for Nuclear Research)
Industry, innovation and infrastructure
Openalex Percentile: Top 3%
Education, Innovation and Language Studies
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