A Distributed Iterative Tikhonov Method for Networked Monotone Stochastic and Hierarchical Aggregative Games

Abstract We consider a class of $N$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>N</mml:mi> </mml:math> -player nonsmooth aggregative games over networks in stochastic regimes. In such a game, the $i$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>i</mml:mi> </mml:math> th player minimizes a composite cost function comprising (i) a smooth expectation-valued function $f_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>f</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> that depends its own strategy and an aggregate function of rival strategies, (ii) a convex hierarchical term $d_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>d</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> that depends on its strategy, and (iii) a nonsmooth convex function $r_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>r</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> of its strategy with an efficient prox-evaluation. Although the true aggregate is unknown, players may estimate it by interacting with their neighbors. We design a fully distributed iterative proximal stochastic gradient method overlaid by a Tikhonov regularization, where each player may independently choose its steplengths and regularization parameters while meeting some coordination requirements. Under a monotonicity assumption on the concatenated gradient mapping, we prove that the generated sequence converges almost surely to the least-norm Nash equilibrium. When each $r_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>r</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> is an indicator function of a compact convex set, we establish the convergence rate for the expected gap function at the time-averaged sequence. We further derive high probability bounds for the gap function via both Markov’s inequality as well as a more refined argument that leverages Azuma’s inequality. Furthermore, we consider the extension to the private hierarchical regime, where each player is a leader with respect to a collection of private followers competing in a strongly monotone game, parametrized by leader decisions. By integrating a convolution-smoothing technique with our regularization framework, we present amongst the first fully distributed schemes for such hierarchical games. Using a Fitzpatrick gap function, we extend our rate guarantees to this setting. Notably, both sets of fully distributed schemes display near-optimal sample-complexities, i.e. computation of an $\epsilon $ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ϵ</mml:mi> </mml:math> -Nash equilibrium requires $\mathcal{O}(1/\epsilon ^{2+\delta })$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mn>1</mml:mn> <mml:mo>/</mml:mo> <mml:msup> <mml:mi>ϵ</mml:mi> <mml:mrow> <mml:mn>2</mml:mn> <mml:mo>+</mml:mo> <mml:mi>δ</mml:mi> </mml:mrow> </mml:msup> <mml:mo>)</mml:mo> </mml:math> oracle evaluations where $\delta &gt; 0$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>δ</mml:mi> <mml:mo>&gt;</mml:mo> <mml:mn>0</mml:mn> </mml:math> . This suggests that the hierarchical structure has little impact from the standpoint of performance degradation. Finally, numerical experiments on a networked Nash-Cournot problem and its hierarchical generalization demonstrate the beneficial impact of regularization.

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Journal
Set-Valued and Variational Analysis
Published
2026-04-20
DOI
https://doi.org/10.1007/s11228-026-00794-6
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

A Distributed Iterative Tikhonov Method for Networked Monotone Stochastic and Hierarchical Aggregative Games

Uday V. Shanbhag, Jinlong Lei, Jie Chen
Set-Valued and Variational Analysis
Game Theory and Applications
article

A Distributed Iterative Tikhonov Method for Networked Monotone Stochastic and Hierarchical Aggregative Games

Uday V. Shanbhag, Jinlong Lei, Jie Chen
article en

Abstract

Abstract We consider a class of $N$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>N</mml:mi> </mml:math> -player nonsmooth aggregative games over networks in stochastic regimes. In such a game, the $i$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>i</mml:mi> </mml:math> th player minimizes a composite cost function comprising (i) a smooth expectation-valued function $f_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>f</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> that depends its own strategy and an aggregate function of rival strategies, (ii) a convex hierarchical term $d_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>d</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> that depends on its strategy, and (iii) a nonsmooth convex function $r_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>r</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> of its strategy with an efficient prox-evaluation. Although the true aggregate is unknown, players may estimate it by interacting with their neighbors. We design a fully distributed iterative proximal stochastic gradient method overlaid by a Tikhonov regularization, where each player may independently choose its steplengths and regularization parameters while meeting some coordination requirements. Under a monotonicity assumption on the concatenated gradient mapping, we prove that the generated sequence converges almost surely to the least-norm Nash equilibrium. When each $r_{i}$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:msub> <mml:mi>r</mml:mi> <mml:mi>i</mml:mi> </mml:msub> </mml:math> is an indicator function of a compact convex set, we establish the convergence rate for the expected gap function at the time-averaged sequence. We further derive high probability bounds for the gap function via both Markov’s inequality as well as a more refined argument that leverages Azuma’s inequality. Furthermore, we consider the extension to the private hierarchical regime, where each player is a leader with respect to a collection of private followers competing in a strongly monotone game, parametrized by leader decisions. By integrating a convolution-smoothing technique with our regularization framework, we present amongst the first fully distributed schemes for such hierarchical games. Using a Fitzpatrick gap function, we extend our rate guarantees to this setting. Notably, both sets of fully distributed schemes display near-optimal sample-complexities, i.e. computation of an $\epsilon $ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ϵ</mml:mi> </mml:math> -Nash equilibrium requires $\mathcal{O}(1/\epsilon ^{2+\delta })$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mn>1</mml:mn> <mml:mo>/</mml:mo> <mml:msup> <mml:mi>ϵ</mml:mi> <mml:mrow> <mml:mn>2</mml:mn> <mml:mo>+</mml:mo> <mml:mi>δ</mml:mi> </mml:mrow> </mml:msup> <mml:mo>)</mml:mo> </mml:math> oracle evaluations where $\delta &gt; 0$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>δ</mml:mi> <mml:mo>&gt;</mml:mo> <mml:mn>0</mml:mn> </mml:math> . This suggests that the hierarchical structure has little impact from the standpoint of performance degradation. Finally, numerical experiments on a networked Nash-Cournot problem and its hierarchical generalization demonstrate the beneficial impact of regularization.

Set-Valued and Variational AnalysisVol. 34(2)
University of Michigan (US), Intelligent Systems Research (United States) (US)
U.S. Department of Energy, Air Force Office of Scientific Research, Office of Naval Research Global
Openalex Percentile: Top 5%
Game Theory and Applications
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