Leveling Up Organic Chemistry: A Gamification Framework for Teaching Resonance

Resonance is a fundamental yet challenging concept in organic chemistry. To address students’ difficulties and low motivation, this study implemented a gamification strategy to teach resonance to first-year pharmacy undergraduate students. The approach integrated game elements such as experience points (XP), coins, badges, and missions into the curriculum. Students worked in groups to complete sequential activities, including constructing energy diagrams, generating electrostatic potential maps, building molecular models, and drawing resonance structures. The educational board game “Seven to Win” was also incorporated. Evaluation via a Likert-scale survey (N = 45) and the User Engagement Scale revealed that gamification significantly enhanced student engagement, motivation, and collaborative learning. A high overall rating (8.5 ± 1.4) and strong agreement that the strategy improved learning outcomes (77.8%) demonstrate its effectiveness. The study concludes that gamification is a powerful tool for making complex topics such as resonance more accessible and engaging.

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Publication Details

Journal
Journal of Chemical Education
Published
2026-04-17
DOI
https://doi.org/10.1021/acs.jchemed.5c01540
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Leveling Up Organic Chemistry: A Gamification Framework for Teaching Resonance

José Nunes da Silva, Antônio José Melo Leite, Maria do Socorro Caldas Teotônio
Journal of Chemical Education
Educational Games and Gamification
article

Leveling Up Organic Chemistry: A Gamification Framework for Teaching Resonance

José Nunes da Silva, Antônio José Melo Leite, Maria do Socorro Caldas Teotônio
article en

Abstract

Resonance is a fundamental yet challenging concept in organic chemistry. To address students’ difficulties and low motivation, this study implemented a gamification strategy to teach resonance to first-year pharmacy undergraduate students. The approach integrated game elements such as experience points (XP), coins, badges, and missions into the curriculum. Students worked in groups to complete sequential activities, including constructing energy diagrams, generating electrostatic potential maps, building molecular models, and drawing resonance structures. The educational board game “Seven to Win” was also incorporated. Evaluation via a Likert-scale survey (N = 45) and the User Engagement Scale revealed that gamification significantly enhanced student engagement, motivation, and collaborative learning. A high overall rating (8.5 ± 1.4) and strong agreement that the strategy improved learning outcomes (77.8%) demonstrate its effectiveness. The study concludes that gamification is a powerful tool for making complex topics such as resonance more accessible and engaging.

Journal of Chemical Education
Universidade Federal do Ceará (BR), Virtual High School (US)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Openalex Percentile: Top 14%
Educational Games and Gamification
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