When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games
= 10.99, 62.5% male) played four digital games (two math; two identically designed non-math). During gameplay, real-time heart rate and affective data were collected and analyzed using an interpretable machine learning approach (XGBoost). Results suggest that students performed better on non-math games, as compared to math games. Real-time anger was associated with lower performance, particularly in games, whereas other emotions and physiological measures were not significant predictors. This pilot investigation suggests that discrete emotions, particularly anger, may play a more important role in performance during math gameplay than in comparable non-math activities. The results highlight the importance of supporting emotional regulation during digital math learning, as unmanaged anger may impact performance. This study contributes to the growing literature on affective dynamics in digital game-based learning.
Authors
- Steve Engels
- Earl Woodruff (ORCID: https://orcid.org/0000-0002-0958-8379)
- Ana Zdravkovic Barber
Institutions
- University of Toronto (CA)
Publication Details
- Journal
- Behavioral Sciences
- Published
- 2026-04-17
- DOI
- https://doi.org/10.3390/bs16040597
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Social Sciences and Humanities Research Council of Canada