When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games

= 10.99, 62.5% male) played four digital games (two math; two identically designed non-math). During gameplay, real-time heart rate and affective data were collected and analyzed using an interpretable machine learning approach (XGBoost). Results suggest that students performed better on non-math games, as compared to math games. Real-time anger was associated with lower performance, particularly in games, whereas other emotions and physiological measures were not significant predictors. This pilot investigation suggests that discrete emotions, particularly anger, may play a more important role in performance during math gameplay than in comparable non-math activities. The results highlight the importance of supporting emotional regulation during digital math learning, as unmanaged anger may impact performance. This study contributes to the growing literature on affective dynamics in digital game-based learning.

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Institutions

Publication Details

Journal
Behavioral Sciences
Published
2026-04-17
DOI
https://doi.org/10.3390/bs16040597
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games

Steve Engels, Earl Woodruff, Ana Zdravkovic Barber
Behavioral Sciences
Educational Games and Gamification
article

When Anger Strikes: Using AI Modelling to Understand How Negative Emotions Impact Performance in Digital Math Games

Steve Engels, Earl Woodruff, Ana Zdravkovic Barber
article en

Abstract

= 10.99, 62.5% male) played four digital games (two math; two identically designed non-math). During gameplay, real-time heart rate and affective data were collected and analyzed using an interpretable machine learning approach (XGBoost). Results suggest that students performed better on non-math games, as compared to math games. Real-time anger was associated with lower performance, particularly in games, whereas other emotions and physiological measures were not significant predictors. This pilot investigation suggests that discrete emotions, particularly anger, may play a more important role in performance during math gameplay than in comparable non-math activities. The results highlight the importance of supporting emotional regulation during digital math learning, as unmanaged anger may impact performance. This study contributes to the growing literature on affective dynamics in digital game-based learning.

Behavioral SciencesVol. 16(4)
University of Toronto (CA)
Social Sciences and Humanities Research Council of Canada
Quality Education
Openalex Percentile: Top 21%
Educational Games and Gamification
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