Exploring Gamification of the Incentive Spirometry Tracker Device: A Survey of Patients, Providers, and Healthcare Employees

BACKGROUND: Incentive spirometry (IS) is used after surgery to reduce pulmonary complications; however, adherence remains low, and objective measurement is lacking. This study evaluated the feasibility of ISTracker, a gamified, sensor-enabled IS module, and assessed the perceptions, usability, and engagement of the device. MATERIALS AND METHODS: This exploratory study recruited 105 adult participants (patients, anesthesiology clinicians, staff) at a single large academic center. Participants sequentially used IS alone, ISTracker, and ISTracker plus gamification. After each configuration, participants completed a survey evaluating ease of use, design, navigation, and overall enjoyment. Open-ended feedback and administrator observations were also collected. RESULTS: Most participants (90.5%) rated the ISTracker easy to use and gave the add-on five stars rating for shape (66.7%), stability (70.5%), and color (71.4%). Most (81.0%) reported willingness to use the gamified version, with 62.9% preferring it over standard IS. Younger participants were more in favor of gamification (p<0.0001) and reported greater enjoyment (p=0.0166). Inspiratory volume significantly varied by gender and BMI (p<0.0001), showing performance-engagement difference. Participant feedback highlighted the need for real-time utility, effort-gameplay linkage, and age-appropriate design. CONCLUSION: ISTracker was created to attempt to enhance engagement with IS across diverse groups. Combining gamification with data capture, features unavailable with standard spirometers, is a promising approach for improving perioperative care and guiding future research.

Authors

Institutions

Publication Details

Journal
Anesthesiology
Published
2026-04-17
DOI
https://doi.org/10.1097/aln.0000000000006102
Primary Topic
Chronic Obstructive Pulmonary Disease (COPD) Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Gamification of the Incentive Spirometry Tracker Device: A Survey of Patients, Providers, and Healthcare Employees

D Campbell, Amanda Ernst, Graciela B. Mentz, Andrew Wong et al.
Anesthesiology
Chronic Obstructive Pulmonary Disease (COPD) Research
article

Exploring Gamification of the Incentive Spirometry Tracker Device: A Survey of Patients, Providers, and Healthcare Employees

D Campbell, Amanda Ernst, Graciela B. Mentz, Andrew Wong, Sachin Kheterpal, Nora Alrubaie, Alex Hoffmann, Tomas Medina Inchauste, Toby Chen, Zewen Wu, Anik Sinha, Michael L. Burns, Sandra Becker Rozek, Nirav Shah, David A. Williams, Jomy Varghese
article en

Abstract

BACKGROUND: Incentive spirometry (IS) is used after surgery to reduce pulmonary complications; however, adherence remains low, and objective measurement is lacking. This study evaluated the feasibility of ISTracker, a gamified, sensor-enabled IS module, and assessed the perceptions, usability, and engagement of the device. MATERIALS AND METHODS: This exploratory study recruited 105 adult participants (patients, anesthesiology clinicians, staff) at a single large academic center. Participants sequentially used IS alone, ISTracker, and ISTracker plus gamification. After each configuration, participants completed a survey evaluating ease of use, design, navigation, and overall enjoyment. Open-ended feedback and administrator observations were also collected. RESULTS: Most participants (90.5%) rated the ISTracker easy to use and gave the add-on five stars rating for shape (66.7%), stability (70.5%), and color (71.4%). Most (81.0%) reported willingness to use the gamified version, with 62.9% preferring it over standard IS. Younger participants were more in favor of gamification (p<0.0001) and reported greater enjoyment (p=0.0166). Inspiratory volume significantly varied by gender and BMI (p<0.0001), showing performance-engagement difference. Participant feedback highlighted the need for real-time utility, effort-gameplay linkage, and age-appropriate design. CONCLUSION: ISTracker was created to attempt to enhance engagement with IS across diverse groups. Combining gamification with data capture, features unavailable with standard spirometers, is a promising approach for improving perioperative care and guiding future research.

Anesthesiology
University of Michigan (US), VA Ann Arbor Healthcare System (US), Michigan Medicine (US)
Gender equality
Openalex Percentile: Top 17%
Chronic Obstructive Pulmonary Disease (COPD) Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.