Calcio e fumetto: la disegnata dalla carta al digitale

This article examines the intersections between sports and comics, illustrating how both are products of modern society and the cultural industry system. The discussion primarily focuses on the Italian context, analyzing Carmelo Silva’s so-called disegnate. It emphasizes the ways in which these visual representations have contributed to the construction of icons, myths, and collective memories, thereby fostering the emergence of fandom dynamics and patterns of cultural consumption. As digitalization advances, the disegnate undergo further transformation, evolving into NFTs and collectible items and raising questions about the nature of art and cultural value in the age of technical reproducibility. Adopting a historical, socio-cultural, and media- oriented approach, the article demonstrates how sports comics function as a narrative and identity laboratory, mirroring shifts in the media landscape from the print era to the current digital phase.

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Publication Details

Journal
DOAJ (DOAJ: Directory of Open Access Journals)
Published
2026-04-10
DOI
https://doi.org/10.6093/2611-6693/13469
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Calcio e fumetto: la disegnata dalla carta al digitale

Lorenzo Di Paola
DOAJ (DOAJ: Directory of Open Access Journals)
Comics and Graphic Narratives
article

Calcio e fumetto: la disegnata dalla carta al digitale

Lorenzo Di Paola
article en

Abstract

This article examines the intersections between sports and comics, illustrating how both are products of modern society and the cultural industry system. The discussion primarily focuses on the Italian context, analyzing Carmelo Silva’s so-called disegnate. It emphasizes the ways in which these visual representations have contributed to the construction of icons, myths, and collective memories, thereby fostering the emergence of fandom dynamics and patterns of cultural consumption. As digitalization advances, the disegnate undergo further transformation, evolving into NFTs and collectible items and raising questions about the nature of art and cultural value in the age of technical reproducibility. Adopting a historical, socio-cultural, and media- oriented approach, the article demonstrates how sports comics function as a narrative and identity laboratory, mirroring shifts in the media landscape from the print era to the current digital phase.

DOAJ (DOAJ: Directory of Open Access Journals)
Université Libre de Bruxelles (BE)
Decent work and economic growth
Openalex Percentile: Top 19%
Comics and Graphic Narratives
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