Expert consensus on designing a metaverse supported blended EFL module in chinese higher education: A Fuzzy Delphi method

Metaverse technologies can provide immersive, interaction-rich experiences for English as a Foreign Language (EFL) learning, yet curriculum-level design principles and implementation guidance remain limited. This study developed, through expert consensus, a ranked blueprint for a metaverse-supported blended learning module for undergraduate EFL learners in Chinese higher education. Using an exploratory design, Phase 1 elicited candidate elements through semi-structured interviews with EFL instructors (n = 5), and Phase 2 applied the Fuzzy Delphi Method (FDM) with a 12-expert panel using a five-point Likert scale. Items were retained only if they met all prespecified criteria (Agreement ≥ 75%, interquartile range [IQR] ≤ 1.0, and fuzzy distance [d] ≤ 0.20). Retained items were prioritized by defuzzified value (DV), with ties resolved by IQR, then d, then Agreement. Actionable consensus was reached across six domains: learning objectives, learning content, instructional strategies, learning activities, assessment methods, and learning resources. Resampling-based stability checks (leave-one-out and bootstrap) supported the robustness of the induced priority ordering. Kendall's W indicated limited overall concordance across heterogeneous items; accordingly, item inclusion relied on the prespecified thresholds. The study contributes a replicable, ranked blueprint that embeds constructive alignment in immersive EFL contexts and provides an implementation-ready specification to support staged adoption and subsequent validation in higher education.

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Publication Details

Journal
PLoS ONE
Published
2026-04-16
DOI
https://doi.org/10.1371/journal.pone.0347027
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Expert consensus on designing a metaverse supported blended EFL module in chinese higher education: A Fuzzy Delphi method

Dorothy DeWitt, Rafiza Abdul Razak, Yuliang Jiao
PLoS ONE
Virtual Reality Applications and Impacts
article

Expert consensus on designing a metaverse supported blended EFL module in chinese higher education: A Fuzzy Delphi method

Dorothy DeWitt, Rafiza Abdul Razak, Yuliang Jiao
article en

Abstract

Metaverse technologies can provide immersive, interaction-rich experiences for English as a Foreign Language (EFL) learning, yet curriculum-level design principles and implementation guidance remain limited. This study developed, through expert consensus, a ranked blueprint for a metaverse-supported blended learning module for undergraduate EFL learners in Chinese higher education. Using an exploratory design, Phase 1 elicited candidate elements through semi-structured interviews with EFL instructors (n = 5), and Phase 2 applied the Fuzzy Delphi Method (FDM) with a 12-expert panel using a five-point Likert scale. Items were retained only if they met all prespecified criteria (Agreement ≥ 75%, interquartile range [IQR] ≤ 1.0, and fuzzy distance [d] ≤ 0.20). Retained items were prioritized by defuzzified value (DV), with ties resolved by IQR, then d, then Agreement. Actionable consensus was reached across six domains: learning objectives, learning content, instructional strategies, learning activities, assessment methods, and learning resources. Resampling-based stability checks (leave-one-out and bootstrap) supported the robustness of the induced priority ordering. Kendall's W indicated limited overall concordance across heterogeneous items; accordingly, item inclusion relied on the prespecified thresholds. The study contributes a replicable, ranked blueprint that embeds constructive alignment in immersive EFL contexts and provides an implementation-ready specification to support staged adoption and subsequent validation in higher education.

PLoS ONEVol. 21(4)
Chongqing University of Science and Technology (CN), University of Malaya (MY), Chongqing University of Technology (CN)
Universiti Malaya, Chongqing Municipal Education Commission
Quality Education
Openalex Percentile: Top 21%
Virtual Reality Applications and Impacts
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