From Gamification to Student Achievement: A Longitudinal Conceptual Structure Analysis of a Research Field

Gamification has become an innovative method used to enrich instructional designs, moving far beyond its initial motivational purposes. Given its promising impact on the contemporary educational context, gamification has attracted numerous studies seeking ways to enhance the quality of instruction and learning outcomes across diverse fields. Despite the growing volume of gamification research, longitudinal analyses tracing how the conceptual priorities of the field have shifted across historically distinct periods remain scarce. This study addresses that gap by mapping the thematic evolution of gamification research through science mapping analysis of articles published in peer-reviewed journals across three time periods: 2006–2019, 2020–2022, and 2023–2025. The findings indicate that early research focused primarily on gamification’s impact on student motivation and engagement, while subsequent research focused on course evaluation and digital learning environments. Recent research has focused more on blended and domain-specific methods, testing the adaptability of different applications to specific fields. These findings suggest that gamification research has evolved from more superficial practices, such as encouraging course participation or boosting motivation, to its integration into personalized learning environments, and in recent years, towards ethical data use and the development of context-specific applications.

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Publication Details

Journal
Computers
Published
2026-04-15
DOI
https://doi.org/10.3390/computers15040242
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

From Gamification to Student Achievement: A Longitudinal Conceptual Structure Analysis of a Research Field

Turgut Karaköse, Ramazan Yirci, Tijen Tülübaş, İrem Demir et al.
Computers
Educational Games and Gamification
article

From Gamification to Student Achievement: A Longitudinal Conceptual Structure Analysis of a Research Field

Turgut Karaköse, Ramazan Yirci, Tijen Tülübaş, İrem Demir, Stamatios Papadakis
article en

Abstract

Gamification has become an innovative method used to enrich instructional designs, moving far beyond its initial motivational purposes. Given its promising impact on the contemporary educational context, gamification has attracted numerous studies seeking ways to enhance the quality of instruction and learning outcomes across diverse fields. Despite the growing volume of gamification research, longitudinal analyses tracing how the conceptual priorities of the field have shifted across historically distinct periods remain scarce. This study addresses that gap by mapping the thematic evolution of gamification research through science mapping analysis of articles published in peer-reviewed journals across three time periods: 2006–2019, 2020–2022, and 2023–2025. The findings indicate that early research focused primarily on gamification’s impact on student motivation and engagement, while subsequent research focused on course evaluation and digital learning environments. Recent research has focused more on blended and domain-specific methods, testing the adaptability of different applications to specific fields. These findings suggest that gamification research has evolved from more superficial practices, such as encouraging course participation or boosting motivation, to its integration into personalized learning environments, and in recent years, towards ethical data use and the development of context-specific applications.

ComputersVol. 15(4)
University of Crete (GR), Kütahya Dumlupınar Üniversitesi (TR), Crete University Press (GR), Kahramanmaraş Sütçü İmam University (TR), Istanbul Technical University (TR)
Quality Education
Openalex Percentile: Top 23%
Educational Games and Gamification
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From Gamification to Student Achievement: A Longitudinal Conceptual Structure Analysis of a Research Field — Turgut Karaköse, Ramazan Yirci, et al. · Computers (2026) | TGRS Research Map | TGRS