Enhancing academic English vocabulary learning through augmented reality and multimodal input

This quasi-experimental study examined the influence of augmented reality (AR)-based multimodal input on the learning and retention of vocabulary, as well as its correlation with academic writing, among 73 Saudi undergraduate EFL students. The experimental group received AR-enhanced vocabulary instruction through Nearpod's 360° Virtual Field Trips, and a control group received conventional vocabulary instruction. The AR design featured each target word in immersive environments through incorporated text, audio, and contextual imagery, all of which were rooted in multimedia learning, dual coding, and situated learning theories. The AR group outperformed the control group on the post-test (M = 22.83 vs. 18.39 out of 30; p < 0.001, d = 1.17) and retained significantly more vocabulary after 1 month (90% vs. 82% retention; p < 0.001, d = 1.21). Implications include utilizing AR to support immersive, context-rich vocabulary practice and applying strategy-based guidance to elicit transfer to productive skills.

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Publication Details

Journal
International Journal of Adolescence and Youth
Published
2026-04-14
DOI
https://doi.org/10.1080/02673843.2026.2659778
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing academic English vocabulary learning through augmented reality and multimodal input

Rafik Ahmed Abdelmoati Mohamed
International Journal of Adolescence and Youth
Augmented Reality Applications
article

Enhancing academic English vocabulary learning through augmented reality and multimodal input

Rafik Ahmed Abdelmoati Mohamed
article en

Abstract

This quasi-experimental study examined the influence of augmented reality (AR)-based multimodal input on the learning and retention of vocabulary, as well as its correlation with academic writing, among 73 Saudi undergraduate EFL students. The experimental group received AR-enhanced vocabulary instruction through Nearpod's 360° Virtual Field Trips, and a control group received conventional vocabulary instruction. The AR design featured each target word in immersive environments through incorporated text, audio, and contextual imagery, all of which were rooted in multimedia learning, dual coding, and situated learning theories. The AR group outperformed the control group on the post-test (M = 22.83 vs. 18.39 out of 30; p < 0.001, d = 1.17) and retained significantly more vocabulary after 1 month (90% vs. 82% retention; p < 0.001, d = 1.21). Implications include utilizing AR to support immersive, context-rich vocabulary practice and applying strategy-based guidance to elicit transfer to productive skills.

International Journal of Adolescence and YouthVol. 31(1)
Islamic University (BD)
Quality Education
Openalex Percentile: Top 23%
Augmented Reality Applications
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