ARS-GS: Anisotropic Reflective Spherical 3D Gaussian Splatting

3D scene reconstruction serves as a fundamental technology with widespread applications in virtual reality, structural inspection, and robotic systems. While recent advances in 3D Gaussian Splatting have significantly enhanced scene reconstruction capabilities, the performance of such methods remains suboptimal when applied to highly reflective environments. To overcome this limitation, we introduce ARS-GS, a novel framework that integrates Anisotropic Spherical Gaussian reflection modeling and spherical harmonics diffuse approximation into a physically based rendering pipeline. This architecture incorporates a skip connection between the Anisotropic Spherical Gaussian module and the Gaussian primitives, effectively preserving surface details while maintaining computational efficiency. Comprehensive experimental evaluations validate the efficacy of ARS-GS across multiple datasets. Specifically, our method establishes new state-of-the-art quantitative benchmarks, achieving a peak signal-to-noise ratio of 38.30 and a structural similarity index measure of 0.997 on the neural radiance fields synthetic dataset, alongside a peak signal-to-noise ratio of 46.31 on the Gloss Blender dataset. Furthermore, on the challenging reflective neural radiance fields real-world dataset, our approach secures the highest peak signal-to-noise ratio scores, highlighted by a metric of 26.26 on the Sedan scene. The proposed method also substantially reduces perceptual errors, yielding a learned perceptual image patch similarity as low as 0.204, thereby consistently outperforming existing techniques in the reconstruction of highly specular surfaces with superior geometric fidelity.

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Publication Details

Journal
Journal of Imaging
Published
2026-04-15
DOI
https://doi.org/10.3390/jimaging12040170
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

ARS-GS: Anisotropic Reflective Spherical 3D Gaussian Splatting

Chenrui Wu, Yao Huang, Zhenzhong Chu, Xinyu Shi
Journal of Imaging
Computer Graphics and Visualization Techniques
article

ARS-GS: Anisotropic Reflective Spherical 3D Gaussian Splatting

Chenrui Wu, Yao Huang, Zhenzhong Chu, Xinyu Shi
article en

Abstract

3D scene reconstruction serves as a fundamental technology with widespread applications in virtual reality, structural inspection, and robotic systems. While recent advances in 3D Gaussian Splatting have significantly enhanced scene reconstruction capabilities, the performance of such methods remains suboptimal when applied to highly reflective environments. To overcome this limitation, we introduce ARS-GS, a novel framework that integrates Anisotropic Spherical Gaussian reflection modeling and spherical harmonics diffuse approximation into a physically based rendering pipeline. This architecture incorporates a skip connection between the Anisotropic Spherical Gaussian module and the Gaussian primitives, effectively preserving surface details while maintaining computational efficiency. Comprehensive experimental evaluations validate the efficacy of ARS-GS across multiple datasets. Specifically, our method establishes new state-of-the-art quantitative benchmarks, achieving a peak signal-to-noise ratio of 38.30 and a structural similarity index measure of 0.997 on the neural radiance fields synthetic dataset, alongside a peak signal-to-noise ratio of 46.31 on the Gloss Blender dataset. Furthermore, on the challenging reflective neural radiance fields real-world dataset, our approach secures the highest peak signal-to-noise ratio scores, highlighted by a metric of 26.26 on the Sedan scene. The proposed method also substantially reduces perceptual errors, yielding a learned perceptual image patch similarity as low as 0.204, thereby consistently outperforming existing techniques in the reconstruction of highly specular surfaces with superior geometric fidelity.

Journal of ImagingVol. 12(4)
University of Shanghai for Science and Technology (CN)
National Natural Science Foundation of China
Sustainable cities and communities
Openalex Percentile: Top 22%
Computer Graphics and Visualization Techniques
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ARS-GS: Anisotropic Reflective Spherical 3D Gaussian Splatting — Chenrui Wu, Yao Huang, et al. · Journal of Imaging (2026) | TGRS Research Map | TGRS