Application of Mixed Reality in Endoscopic Streaming During Skull Base Surgery

BACKGROUND AND OBJECTIVES: Despite the success of the endoscopic endonasal approach, ergonomic and workflow challenges require surgeons to operate outside their direct line of sight using nonsterile 2-dimensional (2D) planar displays. Mixed reality (MR) may address these limitations by unifying video feeds and imaging into a heads-up display; however, its role during intraoperative streaming remains unclear. The objective of this study was to evaluate the performance, usability, and ergonomics of MR compared with 2D planar displays during endoscopic skull base surgeries in cadaveric models. METHODS: Four skull base neurosurgeons from a single institution each conducted 4 cadaveric trials of endonasal endoscopic skull base dissections, 2 with a 2D planar display and 2 with an MR-streaming interface (HoloLens 2). Surgical performance was evaluated through (1) an objective error analysis performed by a neurosurgeon blinded to the display type and (2) a blinded video condition recognition survey distributed to skull base surgery experts and nonexperts. MR-streaming interface usability and ergonomics were evaluated through post-trial Surgical Task Load Index scores and Simulator Sickness Questionnaire, respectively. RESULTS: An objective error analysis revealed that the total number of errors encountered between MR-streaming and 2D planar display conditions was comparable within the limits of this sample (P = .73). Subgroup analysis per error type further demonstrated no significant differences for all examined errors. Survey responses showed no significant difference in the experts' and nonexperts' abilities to distinguish between MR-streaming and 2D planar display conditions (P = .90). MR-streaming was associated with reduced task load compared with current literature. Finally, MR-streaming had ergonomic shortcomings such as general discomfort, eyestrain, and difficulty concentrating. CONCLUSION: MR-streaming provides comparable surgical task performance compared with 2D planar displays during cadaveric endoscopic skull base surgeries. With further user experience and latency improvements, this novel method provides a promising pathway toward a digital operating room environment.

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Publication Details

Journal
Operative Neurosurgery
Published
2026-04-14
DOI
https://doi.org/10.1227/ons.0000000000002029
Primary Topic
Augmented Reality Applications
Type
article
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article

Application of Mixed Reality in Endoscopic Streaming During Skull Base Surgery

Shovan Bhatia, Brock Gjesdal, Harrison Alexander, Jacob T. Biehl et al.
Operative Neurosurgery
Augmented Reality Applications
article

Application of Mixed Reality in Endoscopic Streaming During Skull Base Surgery

Shovan Bhatia, Brock Gjesdal, Harrison Alexander, Jacob T. Biehl, Regan M. Shanahan, Rishi Basdeo, Adam C. Monek, Paul A. Gardner, Michael R. Kann, David Fernandes Cabral, Edward G. Andrews, Anthony Tang, Yujin Choi, Brendan Szczepkowski, Griffin Hurt, Georgios A. Zenonos, Kyle Affolter, Talha Khan
article en

Abstract

BACKGROUND AND OBJECTIVES: Despite the success of the endoscopic endonasal approach, ergonomic and workflow challenges require surgeons to operate outside their direct line of sight using nonsterile 2-dimensional (2D) planar displays. Mixed reality (MR) may address these limitations by unifying video feeds and imaging into a heads-up display; however, its role during intraoperative streaming remains unclear. The objective of this study was to evaluate the performance, usability, and ergonomics of MR compared with 2D planar displays during endoscopic skull base surgeries in cadaveric models. METHODS: Four skull base neurosurgeons from a single institution each conducted 4 cadaveric trials of endonasal endoscopic skull base dissections, 2 with a 2D planar display and 2 with an MR-streaming interface (HoloLens 2). Surgical performance was evaluated through (1) an objective error analysis performed by a neurosurgeon blinded to the display type and (2) a blinded video condition recognition survey distributed to skull base surgery experts and nonexperts. MR-streaming interface usability and ergonomics were evaluated through post-trial Surgical Task Load Index scores and Simulator Sickness Questionnaire, respectively. RESULTS: An objective error analysis revealed that the total number of errors encountered between MR-streaming and 2D planar display conditions was comparable within the limits of this sample (P = .73). Subgroup analysis per error type further demonstrated no significant differences for all examined errors. Survey responses showed no significant difference in the experts' and nonexperts' abilities to distinguish between MR-streaming and 2D planar display conditions (P = .90). MR-streaming was associated with reduced task load compared with current literature. Finally, MR-streaming had ergonomic shortcomings such as general discomfort, eyestrain, and difficulty concentrating. CONCLUSION: MR-streaming provides comparable surgical task performance compared with 2D planar displays during cadaveric endoscopic skull base surgeries. With further user experience and latency improvements, this novel method provides a promising pathway toward a digital operating room environment.

Operative Neurosurgery
University of Pittsburgh (US), University of Pittsburgh Medical Center (US), Carnegie Mellon University (US), Grand Valley State University (US)
Openalex Percentile: Top 23%
Augmented Reality Applications
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