GL- <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" altimg="si3.svg"> <mml:mi>k</mml:mi> </mml:math> curves: a family of polynomial curves for intuitive modelling

Bézier curves are typically used for interactively designing polynomial curves, but it is well known that this becomes increasingly unintuitive as the degree of the curve grows. Gauss–Legendre (GL) curves have been proposed as an alternative for modelling high-degree polynomial curves. They come with the advantage of preserving a close relationship between the curve and its control polygon, but are costly to evaluate in their native form. We first show how to express GL curves in the Legendre basis. Building on this and taking advantage of the three-term recurrence relation of Legendre polynomials, we explore a linear-time algorithm for evaluating GL curves. We further introduce a more general family of GL- curves, with GL curves corresponding to the case and observe that GL- curves are often remarkably similar to cubic B-spline curves. Unlike Bézier curves, the start and the end of a GL- curve are not tangent to the first and the last edge of the control polygon, respectively, and we present a strategy for restoring this property.

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Publication Details

Journal
Computer Aided Geometric Design
Published
2026-04-14
DOI
https://doi.org/10.1016/j.cagd.2026.102558
Primary Topic
Advanced Numerical Analysis Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

GL- <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" altimg="si3.svg"> <mml:mi>k</mml:mi> </mml:math> curves: a family of polynomial curves for intuitive modelling

Kai Hormann, Andriamahenina Ramanantoanina
Computer Aided Geometric Design
Advanced Numerical Analysis Techniques
article

GL- <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" altimg="si3.svg"> <mml:mi>k</mml:mi> </mml:math> curves: a family of polynomial curves for intuitive modelling

Kai Hormann, Andriamahenina Ramanantoanina
article en

Abstract

Bézier curves are typically used for interactively designing polynomial curves, but it is well known that this becomes increasingly unintuitive as the degree of the curve grows. Gauss–Legendre (GL) curves have been proposed as an alternative for modelling high-degree polynomial curves. They come with the advantage of preserving a close relationship between the curve and its control polygon, but are costly to evaluate in their native form. We first show how to express GL curves in the Legendre basis. Building on this and taking advantage of the three-term recurrence relation of Legendre polynomials, we explore a linear-time algorithm for evaluating GL curves. We further introduce a more general family of GL- curves, with GL curves corresponding to the case and observe that GL- curves are often remarkably similar to cubic B-spline curves. Unlike Bézier curves, the start and the end of a GL- curve are not tangent to the first and the last edge of the control polygon, respectively, and we present a strategy for restoring this property.

Computer Aided Geometric DesignVol. 127
University of Antananarivo (MG), Università della Svizzera italiana (CH)
Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
Openalex Percentile: Top 13%
Advanced Numerical Analysis Techniques
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